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InsertDeleteGetRandomO(1).cpp
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//Design a data structure that supports all following operations in average O(1) time.
//
//insert(val): Inserts an item val to the set if not already present.
//remove(val): Removes an item val from the set if present.
//getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
//Example:
//
//// Init an empty set.
//RandomizedSet randomSet = new RandomizedSet();
//
//// Inserts 1 to the set. Returns true as 1 was inserted successfully.
//randomSet.insert(1);
//
//// Returns false as 2 does not exist in the set.
//randomSet.remove(2);
//
//// Inserts 2 to the set, returns true. Set now contains [1,2].
//randomSet.insert(2);
//
//// getRandom should return either 1 or 2 randomly.
//randomSet.getRandom();
//
//// Removes 1 from the set, returns true. Set now contains [2].
//randomSet.remove(1);
//
//// 2 was already in the set, so return false.
//randomSet.insert(2);
//
//// Since 2 is the only number in the set, getRandom always return 2.
//randomSet.getRandom();
#include<vector>
#include<cstdlib>
#include<set>
#include<unordered_map>
using namespace std;
class RandomizedSet {
//public:
// /** Initialize your data structure here. */
// set<int> s;
// RandomizedSet() {
// //set<int> s;
// }
//
// /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
// bool insert(int val) {
// auto p = s.insert(val);
// return p.second;
// }
//
// /** Removes a value from the set. Returns true if the set contained the specified element. */
// bool remove(int val) {
// if (s.find(val) == s.end()) return false;
// s.erase(val);
// return true;
// }
//
// /** Get a random element from the set. */
// int getRandom() {
// //srand(time(0));
// int r = rand() % s.size();
// //cout << r << endl;
// auto iter = s.begin();
// for (int i = 0; i<r; ++i) ++iter;
// return *iter;
// }
private:
vector<int> a;
unordered_map<int, int> m;
public:
/** Initialize your data structure here. */
RandomizedSet() {
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
bool insert(int val) {
if (m.find(val) != m.end()) return false;
a.push_back(val);
m[val] = a.size() - 1;
return true;
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
bool remove(int val) {
if (m.find(val) == m.end()) return false;
int last = a.back();
int cur = m[val];
swap(a[cur], a[a.size() - 1]);
a.pop_back();
m[last] = cur;
m.erase(val);
return true;
}
/** Get a random element from the set. */
int getRandom() {
return a[rand() % a.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet obj = new RandomizedSet();
* bool param_1 = obj.insert(val);
* bool param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/