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Object.msg
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# Object label
string label
# Object label ID
int16 label_id
# Object sub
string sublabel
# Object confidence level (1-99)
float32 confidence
# Object centroid position
float32[3] position
# Position covariance
float32[6] position_covariance
# Object velocity
float32[3] velocity
bool tracking_available
# Tracking available
# Tracking state
# 0 -> OFF (object not valid)
# 1 -> OK
# 2 -> SEARCHING (occlusion occurred, trajectory is estimated)
int8 tracking_state
# Action state
# 0 -> IDLE
# 2 -> MOVING
int8 action_state
# 2D Bounding box projected to Camera image
zed_msgs/BoundingBox2Di bounding_box_2d
# 3D Bounding box in world frame
zed_msgs/BoundingBox3D bounding_box_3d
# 3D dimensions (width, height, lenght)
float32[3] dimensions_3d
# Is skeleton available?
bool skeleton_available
# Skeleton format
# 0 -> POSE_18
# 1 -> POSE_34
# 2 -> POSE_38
# 3 -> POSE_70
int8 body_format
# 2D Bounding box projected to Camera image of the person head
zed_msgs/BoundingBox2Df head_bounding_box_2d
# 3D Bounding box in world frame of the person head
zed_msgs/BoundingBox3D head_bounding_box_3d
# 3D position of the centroid of the person head
float32[3] head_position
# 2D Person skeleton projected to Camera image
zed_msgs/Skeleton2D skeleton_2d
# 3D Person skeleton in world frame
zed_msgs/Skeleton3D skeleton_3d