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Issue playing MOD: h0ffman - Way To Rude #21
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That's h0ffman for ya... could you be a bit more specific? You do have a meg? https://youtu.be/RhadgzDU2JE seems ok to me. |
ModPlayer v2.36 Latest release, Simcoupé x64 latest build under Win11, 4Meg enabled in options - but I see from the YT link you have 2.37 so maybe related to something like this? Also see around 2:17 on the video, position 0x20 - odd things happening with the waa-uh-uh sample. |
Aha, I thought I had nothing new in 2.37 yet, but that commit is after 2.36, so I was mistaken. |
I see what you mean with the waa-uh-uh sample. The sample (instrument 31) consists of two parts: The issue seems to be that when a sample is played with a sample offset (9 command) a subsequent note without an instrument should retrigger at any earlier offset set. If you look at channel 3 of pattern 10 (using OpenMPT):
This is probably an issue in more of H0ffman's mods - for example Eon generally sounds ok, but there are a few breaks that do not sound quite right. Ah... found some reference material: The Counting Riddle (sample offset question) |
Attached is the isolated offending pattern, channel and sample. |
This MOD loads OK and starts to play but then it all goes a bit odd...
https://modarchive.org/index.php?request=view_by_moduleid&query=188875
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