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my shader content is
#version 300 es attribute lowp vec4 a_vertexPosition; attribute vec2 a_texturePosition; varying vec2 v_texCoord; void main() { gl_Position = a_vertexPosition; v_texCoord = a_texturePosition; }
when i compile this shader it throws error
ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space
I am sure that in the shader text passed to gl.shaderSource, there are no characters before this version directive.
The text was updated successfully, but these errors were encountered:
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my shader content is
#version 300 es
attribute lowp vec4 a_vertexPosition;
attribute vec2 a_texturePosition;
varying vec2 v_texCoord;
void main() {
gl_Position = a_vertexPosition;
v_texCoord = a_texturePosition;
}
when i compile this shader it throws error
ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space
I am sure that in the shader text passed to gl.shaderSource, there are no characters before this version directive.
The text was updated successfully, but these errors were encountered: