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Print something when WebGLRenderingContext fails #255

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remorses opened this issue Apr 27, 2023 · 0 comments
Open

Print something when WebGLRenderingContext fails #255

remorses opened this issue Apr 27, 2023 · 0 comments

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@remorses
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remorses commented Apr 27, 2023

gl currently silently returns null if WebGLRenderingContext fails (i assume because of missing dynamic libraries or undefined symbols)

Why not print the error in the console? debugging is very difficult this way

try {
ctx = new WebGLRenderingContext(
1,
1,
contextAttributes.alpha,
contextAttributes.depth,
contextAttributes.stencil,
contextAttributes.antialias,
contextAttributes.premultipliedAlpha,
contextAttributes.preserveDrawingBuffer,
contextAttributes.preferLowPowerToHighPerformance,
contextAttributes.failIfMajorPerformanceCaveat)
} catch (e) {}
if (!ctx) {
return null
}

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