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index.html
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<!DOCTYPE html>
<!--[if lt IE 7]>
<html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
<!--[if IE 7]>
<html class="no-js lt-ie9 lt-ie8"> <![endif]-->
<!--[if IE 8]>
<html class="no-js lt-ie9"> <![endif]-->
<!--[if gt IE 8]><!-->
<html class="no-js"> <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title></title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width">
<!-- Place favicon.ico and apple-touch-icon.png in the root directory -->
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/main.css">
<script src="js/vendor/modernizr-2.6.2.min.js"></script>
</head>
<body>
<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade
your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to
improve your experience.</p>
<![endif]-->
<!-- Add your site or application content here -->
<div id="wrapper">
<canvas id="mycanvas" width="800" height="600" style="border: 1px solid black">Your browser doesn't support canvas
objects.
</canvas>
<div id="ui">
<div id="top">
FPS: <span id="fps">0</span> <span style="float: right">Use arrow keys to move.</span>
</div>
</div>
</div>
<!--<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>-->
<!--<script>window.jQuery || document.write('<script src="js/vendor/jquery-1.9.1.min.js"><\/script>')</script>-->
<script src="js/plugins.js"></script>
<script id="vertex" type="x-shader/x-vertex">
attribute highp vec3 vertexPosition;
attribute highp vec2 textureCoord;
attribute highp vec4 skinIndices;
attribute highp vec4 skinWeights;
uniform highp mat4 transformationMatrix;
uniform highp mat4 perspectiveMatrix;
uniform highp mat4 boneMatrix[50];
varying highp vec2 vTextureCoord;
mat4 accumulateSkinMat() {
mat4 result = skinWeights.x * boneMatrix[int(skinIndices.x)];
result = result + skinWeights.y * boneMatrix[int(skinIndices.y)];
result = result + skinWeights.z * boneMatrix[int(skinIndices.z)];
result = result + skinWeights.w * boneMatrix[int(skinIndices.w)];
return result;
}
void main() {
vTextureCoord = textureCoord;
mat4 iMat = mat4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);
//vec4 vertexMatrix = perspectiveMatrix * (transformationMatrix * vec4(vertexPosition, 1.0));
mat4 vMat = transformationMatrix * accumulateSkinMat();
vec4 vPos = vMat * vec4(vertexPosition, 1.0);
gl_Position = perspectiveMatrix * vPos;
}
</script>
<!--for(int i = 0; i < 4; i++) {-->
<!--float weight;-->
<!--int boneIndex;-->
<!--if (i == 0) {-->
<!--weight = skinWeights.x;-->
<!--boneIndex = int(skinIndices.x);-->
<!--} else if (i == 1) {-->
<!--weight = skinWeights.y;-->
<!--boneIndex = int(skinIndices.y);-->
<!--} else if (i == 2) {-->
<!--weight = skinWeights.z;-->
<!--boneIndex = int(skinIndices.z);-->
<!--} else if (i == 3) {-->
<!--weight = skinWeights.w;-->
<!--boneIndex = int(skinIndices.w);-->
<!--}-->
<!--skinnedMatrix[i] = boneMatrix[boneIndex] * vertexMatrix * weight;-->
<!--}-->
<!--//gl_Position = perspectiveMatrix * transformationMatrix * vec4(vertexPosition, 1.0) * boneMatrix[0];-->
<script id="fragment" type="x-shader/x-fragment">
//#ifdef GL_FRAGMENT_PRECISION_HIGH
//precision highp float;
//#else
//precision mediump float;
//#endif
varying highp vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
highp vec4 texelColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));
gl_FragColor = texelColor;
}
</script>
<script src="js/cube.js"></script>
<!--<script src="js/objects/puudg.json"></script>-->
<!--<script src="js/objects/cube.js"></script>-->
<script src="js/input-control.js"></script>
<script src="js/tools.js"></script>
<script src="js/model.js"></script>
<script src="js/animation.js"></script>
<script src="js/main.js"></script>
<!-- Google Analytics: change UA-XXXXX-X to be your site's ID. -->
<!--<script>-->
<!--var _gaq=[['_setAccount','UA-XXXXX-X'],['_trackPageview']];-->
<!--(function(d,t){var g=d.createElement(t),s=d.getElementsByTagName(t)[0];-->
<!--g.src='//www.google-analytics.com/ga.js';-->
<!--s.parentNode.insertBefore(g,s)}(document,'script'));-->
<!--</script>-->
</body>
</html>