From 0a684701862d91f34ed3c5e018b219b48110054b Mon Sep 17 00:00:00 2001 From: Rushaway Date: Sat, 25 Jan 2025 16:42:37 +0100 Subject: [PATCH] feat(i18n): Simplified chinese (#70) --- .../chi/zombiereloaded.phrases.txt | 1095 +++++++++++++++++ 1 file changed, 1095 insertions(+) create mode 100644 common/addons/sourcemod/translations/chi/zombiereloaded.phrases.txt diff --git a/common/addons/sourcemod/translations/chi/zombiereloaded.phrases.txt b/common/addons/sourcemod/translations/chi/zombiereloaded.phrases.txt new file mode 100644 index 00000000..b30f54f5 --- /dev/null +++ b/common/addons/sourcemod/translations/chi/zombiereloaded.phrases.txt @@ -0,0 +1,1095 @@ +"Phrases" +{ + // =========================== + // General (base) + // =========================== + + "General round objective" + { + "chi" "游戏是 {green}人类 vs. 僵尸{default}。僵尸的目标是感染所有人类。" + } + + "General zmenu reminder" + { + "chi" "要获取 Zombie:Reloaded 的命令帮助,请在聊天中输入 \"{1}{2}\"。" + } + + // =========================== + // Generic (base) + // =========================== + + // General + + "Literal text" + { + "chi" "{1}" + } + + "Feature is disabled" + { + "chi" "此功能已被服务器主机禁用。" + } + + "Not enough money" + { + "chi" "你没有足够的钱购买此物品。" + } + + "Must be player" + { + "chi" "此功能仅限玩家使用。" + } + + "Must be admin" + { + "chi" "此功能仅限管理员使用。" + } + + "No access to command" + { + "chi" "您无权执行此命令。" + } + + "Must be alive" + { + "chi" "此功能需要您处于存活状态。" + } + + "Must be dead" + { + "chi" "此功能需要您处于死亡状态。" + } + + "Must be on team" + { + "chi" "此功能需要您加入一个队伍。" + } + + "Must be zombie" + { + "chi" "此功能需要您是僵尸。" + } + + "Must be human" + { + "chi" "此功能需要您是人类。" + } + + "Must be in buyzone" + { + "chi" "此功能需要您位于购买区域内。" + } + + "Increase by" + { + "chi" "增加了 {1}" + } + + "Decrease by" + { + "chi" "减少了 {1}" + } + + "Current Value" + { + "chi" "当前值:" + } + + "Zombie" + { + "chi" "僵尸" + } + + "Human" + { + "chi" "人类" + } + + // Menu + + "Menu empty" + { + "chi" "(空)" + } + + // =========================== + // Config (core) + // =========================== + + // Commands + + "Config command reload syntax" + { + "chi" "语法:zr_reloadconfig <文件别名1> [文件别名2] ... - 重新加载配置文件。" + } + + "Config command reload related commands" + { + "chi" "相关命令:zr_config_reloadall" + } + + "Config command reload syntax aliases" + { + "chi" "文件别名:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\"" + } + + "Config command reload invalid" + { + "chi" "无效的文件别名:\"{1}\"" + } + + "Config command reload not loaded" + { + "chi" "配置文件 \"{1}\" 无法加载。(内容无效或不匹配。)" + } + + "Config command reload all stats begin" + { + "chi" "正在重新加载 Zombie:Reloaded 的所有配置文件...\n------------------------------------------------" + } + + "Config command reload all stats successful" + { + "chi" "\"{1}\" - 成功。" + } + + "Config command reload all stats failed" + { + "chi" "\"{1}\" - 失败。(内容无效或不匹配。)" + } + + // =========================== + // Log (core) + // =========================== + + "Log Generic Flag" + { + // Max length: 19 characters. + "chi" "通用标志:" + } + + "Log Value" + { + // Max length: 7 characters: + "chi" "值:" + } + + "Log Module" + { + // Max length: 23 characters: + "chi" "模块:" + } + + "Log Status" + { + "chi" "过滤器状态:" + } + + "Log Module Filtering" + { + "chi" "模块过滤:" + } + + "Log Module Short Name" + { + "chi" "简短名称:" + } + + // =========================== + // Classes + // =========================== + + // General + + "Classes admin mode enabled" + { + "chi" "管理员模式已启用!" + } + + "Classes random assignment" + { + "chi" "您已被随机分配到 {green}\"{1}\" 类。" + } + + // Center Text/HUD + + "Classes overlay toggle" + { + "chi" "切换覆盖命令:{1}" + } + + // Menu + + "Classes menu title" + { + "chi" "选择类别:" + } + + "Classes menu active" + { + "chi" "激活:{1}" + } + + "Classes menu next" + { + "chi" "下次出现:{1}" + } + + "Classes menu select zombie" + { + "chi" "选择僵尸类别" + } + + "Classes menu select human" + { + "chi" "选择人类类别" + } + + "Classes menu select admin" + { + "chi" "选择管理员类别" + } + + "Classes menu admin mode toggle" + { + "chi" "切换管理员模式" + } + + "Classes Menu Team Select Title" + { + "chi" "选择队伍:" + } + + "Classes Menu Zombies" + { + "chi" "僵尸" + } + + "Classes Menu Humans" + { + "chi" "人类" + } + + "Classes Menu Multiplier Select Title" + { + "chi" "选择倍增器:" + } + + "Classes Menu Adjust Value" + { + "chi" "调整值:" + } + + // Attributes + + "Classes Attrib Napalm Time" + { + "chi" "燃烧时间" + } + + "Classes Attrib Health" + { + "chi" "生命值" + } + + "Classes Attrib Regen Interval" + { + "chi" "生命值恢复间隔" + } + + "Classes Attrib Regen Amount" + { + "chi" "生命值恢复量" + } + + "Classes Attrib Infect Gain" + { + "chi" "感染时获得的生命值" + } + + "Classes Attrib Speed" + { + "chi" "移动速度" + } + + "Classes Attrib Knockback" + { + "chi" "击退" + } + + "Classes Attrib Jump Height" + { + "chi" "跳跃高度" + } + + "Classes Attrib Jump Distance" + { + "chi" "跳跃距离" + } + + "Classes Selection Not Allowed" + { + "chi" "不允许更改类别。" + } + + // =========================== + // Immunity + // =========================== + + "Immunity Shield Not Available" + { + "chi" "您没有护盾。" + } + + "Immunity Shield Cooldown" + { + "chi" "护盾将在 {1} 秒后可用。" + } + + "Immunity Shield Time Left" + { + "chi" "护盾剩余时间:{1}" + } + + // =========================== + // Overlays (core) + // =========================== + + "Overlays not supported" + { + "chi" "阻止覆盖 - 检测到 DX{1} (需要 DX{2})" + } + + // =========================== + // Infect (core) + // =========================== + + // General + + "Infect infected" + { + "chi" "您已被感染!现在去感染其他玩家吧。" + } + + "Infect human" + { + "chi" "仁慈的神灵(管理员)复活了您!抓住这个机会!" + } + + "Infect disconnect" + { + "chi" "最后一个僵尸离开了游戏,感染传递给了您。" + } + + "Mother zombie infect cycle reset" + { + "chi" "母僵尸的感染周期已重置。" + } + + // Center Text + + "Infect countdown" + { + "chi" "首次感染将在 {1} 秒后发生。" + } + + // Menu + + "Infect menu clients title" + { + "chi" "僵尸管理\n激活感染:\n[] = 已感染" + } + + // Commands + + "Infect command infect syntax" + { + "chi" "感染玩家。用法:zr_infect <目标> [复活 - 1/0]" + } + + "Infect command human syntax" + { + "chi" "将玩家变成人类。用法:zr_human <目标> [复活 - 1/0] [保护 - 1/0]" + } + + "Infect command round not started" + { + "chi" "无法进行感染。回合尚未完全开始。" + } + + "Infect command infect successful" + { + "chi" "玩家 {green}{1}{default} 已成功感染。" + } + + "Infect command infect successful public" + { + "chi" "{lightgreen}{1}{default} 感染了 {green}{2}{default}。" + } + + "Infect command infect mother successful" + { + "chi" "玩家 {green}{1}{default} 已成功感染为母僵尸。" + } + + "Infect command infect mother successful public" + { + "chi" "{lightgreen}{1}{default} 感染了 {green}{2}{default} 为母僵尸。" + } + + "Infect command infect unsuccessful" + { + "chi" "玩家 {green}{1}{default} 已经是僵尸了。" + } + + "Infect command human successful" + { + "chi" "玩家 {green}{1}{default} 已成功变成人类。" + } + + "Infect command human successful public" + { + "chi" "{lightgreen}{1}{default} 将 {green}{2}{default} 复活为人类。" + } + + "Infect command human unsuccessful" + { + "chi" "玩家 {green}{1}{default} 已经是人类了。" + } + + // =========================== + // Damage (core) + // =========================== + + "Damage suicide intercept" + { + "chi" "自杀尝试被阻止。" + } + + // =========================== + // Menu (core) + // =========================== + + // General + + "Menu main title" + { + "chi" "Zombie:Reloaded 命令:\n在聊天中输入 \"{1}\" 或 \"{2}\" 以执行命令。" + } + + "Menu main zadmin" + { + "chi" "ZAdmin - 打开管理员菜单" + } + + "Menu main zclass" + { + "chi" "ZClass - 配置类别参数" + } + + "Menu main zcookies" + { + "chi" "ZCookies - 修改您的个人设置" + } + + "Menu main zspawn" + { + "chi" "ZSpawn - 如果您迟到,可以用此功能重生" + } + + "Menu main ztele" + { + "chi" "ZTele - 如果您被卡住,可以传送到起点" + } + + "Menu main zhp" + { + "chi" "ZHP - 显示您的真实生命值" + } + + "Menu main zmarket" + { + "chi" "ZMarket - 在这里购买物品" + } + + // =========================== + // Weapons (core) + // =========================== + + // General + + "Zombie cant use weapon" + { + "chi" "僵尸不能使用武器!" + } + + // Restrict + + "Restrict weapon" + { + "chi" "武器 {green}\"{1}\"{default} 已被限制。" + } + + "Unrestrict weapon" + { + "chi" "武器 {green}\"{1}\"{default} 的限制已被移除。" + } + + "Restrict weapon stopped" + { + "chi" "武器 {green}\"{1}\"{default} 已经被限制。" + } + + "Unrestrict weapon stopped" + { + "chi" "武器 {green}\"{1}\"{default} 没有被限制。" + } + + "Restrict weapon type" + { + "chi" "武器类型 {green}\"{1}\"{default} 已被限制。" + } + + "Unrestrict weapon type" + { + "chi" "武器类型 {green}\"{1}\"{default} 的限制已被移除。" + } + + "Restrict weapon type stopped" + { + "chi" "武器类型 {green}\"{1}\"{default} 已经被限制。" + } + + "Unrestrict weapon type stopped" + { + "chi" "武器类型 {green}\"{1}\"{default} 没有被限制。" + } + + "Restrict weapon untoggleable" + { + "chi" "武器 {green}\"{1}\"{default} 无法切换限制状态。" + } + + "Weapon invalid" + { + "chi" "武器 {green}\"{1}\"{default} 是无效的武器名称或类型。" + } + + "Weapon is restricted" + { + "chi" "武器 {green}{1}{default} 已被限制。" + } + + // ZMarket + + "Weapons zmarket buyzone" + { + "chi" "您必须在购买区域内才能使用 ZMarket。" + } + + "Weapons zmarket purchase" + { + "chi" "您已购买武器 {green}{1}{default}。如果弹药不足,请重新选择该物品。" + } + + "Weapons zmarket purchase max" + { + "chi" "武器 {green}{1}{default} 的购买限制为 {green}{2}{default}。您需要等待下一次重生才能再次购买。" + } + + "Weapons zmarket grenade max" + { + "chi" "您只能携带 {1} 枚此类手榴弹。" + } + + "Weapons zmarket not enough money" + { + "chi" "您没有足够的资金。" + } + + "Weapons zmarket updated loadout" + { + "chi" "您目前无法购买武器,但您的预设已更新为此武器。" + } + + "Weapons zmarket get current loadout" + { + "chi" "当前预设已更新。使用重新购买选项以再次购买这些武器。" + } + + // Commands + + "Weapons command restrict syntax" + { + "chi" "限制武器或武器类型。用法:zr_restrict <武器|武器类型> [武器2|武器类型2] ..." + } + + "Weapons command unrestrict syntax" + { + "chi" "移除武器或武器类型的限制。用法:zr_unrestrict <武器|武器类型> [武器2|武器类型2] ..." + } + + // Menu (Restrict) + + "Weapons menu restrict main title" + { + "chi" "武器管理" + } + + "Weapons menu restrict main restrict" + { + "chi" "武器限制" + } + + "Weapons menu restrict main market" + { + "chi" "ZMarket" + } + + "Weapons menu restrict types title" + { + "chi" "武器限制\n选择武器类型:" + } + + "Weapons menu restrict types weapon type title" + { + "chi" "武器限制\n武器类型:{1}\n[] = 已限制" + } + + "Weapons menu restrict types restrict all" + { + "chi" "限制武器类型 {1}" + } + + "Weapons menu restrict types unrestrict all" + { + "chi" "移除武器类型 {1} 的限制" + } + + "Weapons menu restrict zmarket title" + { + "chi" "ZMarket\n选择选项:" + } + + "Weapons menu restrict zmarket buyzone" + { + "chi" "仅限购买区域 - {1}" + } + + // Menu (ZMarket) + + "Weapons menu zmarket main title" + { + "chi" "ZMarket\n选择一个选项:" + } + + "Weapons menu zmarket main get loadout" + { + "chi" "保存当前配置" + } + + "Weapons menu zmarket main edit loadout" + { + "chi" "编辑已保存的配置" + } + + "Weapons menu zmarket main rebuy" + { + "chi" "重新购买当前配置" + } + + "Weapons menu zmarket main weapons list" + { + "chi" "购买武器" + } + + "Weapons menu zmarket loadout title" + { + "chi" "ZMarket\n我的当前配置:\n选择武器槽以删除。\n注意:重新购买将使用这些武器。" + } + + "Weapons menu zmarket loadout primary" + { + "chi" "主武器:{1}" + } + + "Weapons menu zmarket loadout secondary" + { + "chi" "副武器:{1}" + } + + "Weapons menu zmarket loadout default" + { + "#format" "{1:s}" + "chi" "默认 ({1})" + } + + "Weapons menu zmarket loadout weapons title" + { + "chi" "ZMarket\n选择武器配置:" + } + + "Weapons menu zmarket types title" + { + "chi" "ZMarket\n选择武器类型:" + } + + "Weapons menu zmarket types weapon type title" + { + "chi" "ZMarket\n武器类型:{1}\n[] = 已限制" + } + + "Weapons menu zmarket types weapon info" + { + "chi" "{1} (${2})\n剩余购买次数:{3}" + } + + "Weapons menu zmarket types weapon ammo" + { + "chi" "弹药" + } + + // =========================== + // Hitgroups (core) + // =========================== + + // Menu + + "Hitgroups menu hitgroups title" + { + "chi" "命中组管理\n命令:zr_hitgroup(_enable_all/_headshots_only)\n选择一个命中组以启用/禁用:" + } + + "Hitgroups menu hitgroups enable all" + { + "chi" "启用所有命中组" + } + + "Hitgroups menu hitgroups headshots only" + { + "chi" "仅限爆头" + } + + // Commands + + "Hitgroups command syntax" + { + "chi" "切换、启用或禁用僵尸的命中组。用法:zr_hitgroup <命中组别名> [启用 - 1/0]" + } + + "Hitgroups command related commands" + { + "chi" "相关命令:zr_hitgroup_enable_all, zr_hitgroup_headshots_only" + } + + "Hitgroups command syntax names" + { + "chi" "命中组名称:" + } + + "Hitgroups command successful on" + { + "chi" "命中组 \"{1}\" 的伤害已启用。" + } + + "Hitgroups command successful off" + { + "chi" "命中组 \"{1}\" 的伤害已禁用。" + } + + "Hitgroups command invalid hitgroup" + { + "chi" "\"{1}\" 不是有效的命中组。输入 zr_hitgroup 查看所有别名。" + } + + "Hitgroups command enable all successful" + { + "chi" "所有僵尸的命中组伤害已启用。" + } + + "Hitgroups command headshots only successful" + { + "chi" "僵尸现在只能通过爆头受到伤害。" + } + + // =========================== + // ZAdmin (core) + // =========================== + + "ZAdmin main title" + { + "chi" "ZAdmin\n选择类别:" + } + + "ZAdmin main class multipliers" + { + "chi" "类别倍增器" + } + + "ZAdmin main weapons" + { + "chi" "武器管理" + } + + "ZAdmin main hitgroups" + { + "chi" "命中组管理" + } + + "ZAdmin main zombie" + { + "chi" "僵尸管理" + } + + "ZAdmin main force zspawn" + { + "chi" "强制 ZSpawn" + } + + "ZAdmin main force ztele" + { + "chi" "强制 ZTele" + } + + // =========================== + // AntiStick (module) + // =========================== + + // Commands + + "AntiStick command set width syntax" + { + "chi" "设置模型的碰撞宽度。(查看 zr_antistick_list_models)用法:zr_antistick_set_width <模型/玩家> <宽度>" + } + + "AntiStick command list models list" + { + "chi" "玩家名称: 模型: 碰撞宽度:\n-------------------------------------------------------------------------------------------------------------" + } + + "AntiStick command list models name" + { + "chi" "{1} {2} {3}" + } + + "AntiStick command set width successful" + { + "chi" "模型 \"{1}\" 的碰撞宽度已更改为 \"{2}\"。" + } + + "AntiStick command set width invalid model" + { + "chi" "指定的模型/玩家无效:\"{1}\"" + } + + "AntiStick command set width invalid width" + { + "chi" "指定的碰撞宽度无效:\"{1}\"" + } + + // =========================== + // Spawn Protect (module) + // =========================== + + // General + + "Spawn protection begin" + { + "chi" "僵尸已出现,您有 {1} 秒的保护时间,请找到一个安全的地方。" + } + + "Spawn protection end" + { + "chi" "您现在可以被僵尸感染。" + } + + // HUD + + "Spawn Protect" + { + "chi" "僵尸保护将在 {1} 秒后结束。" + } + + // =========================== + // ZCookies (module) + // =========================== + + "ZCookies Menu main title" + { + "chi" "ZCookies\n选择一个 cookie:" + } + + "ZCookies menu main auto-rebuy" + { + "chi" "ZMarket 自动购买:{1}" + } + + "ZCookies menu main zhp" + { + "chi" "ZHP 显示:{1}" + } + + "ZCookies menu main overlay" + { + "chi" "人类/僵尸类别覆盖显示:{1}" + } + + "ZCookies zmarket loadout" + { + "chi" "ZMarket 预设" + } + + // =========================== + // ZSpawn (module) + // =========================== + + // General + + "ZSpawn double spawn" + { + "chi" "ZSpawn 只能在您在回合进行中加入时使用。" + } + + "ZSpawn timelimit" + { + "chi" "使用 ZSpawn 的时间限制({1} 秒)已过。" + } + + // Menu + + "ZSpawn clients title" + { + "chi" "强制 ZSpawn (zr_zspawn_force)\n选择一个玩家:" + } + + // Commands + + "ZSpawn command force syntax" + { + "chi" "强制 ZSpawn 到一个玩家。用法:zr_zspawn_force <玩家> ['0' = 作为人类重生 | '1' = 作为僵尸重生]" + } + + "ZSpawn command force successful" + { + "chi" "玩家 {1} 已成功重生。" + } + + "ZSpawn command force successful public" + { + "chi" "{lightgreen}{1}{default} 已将 {green}{2}{default} 重生为 {lightgreen}{3}{default}。" + } + + "ZSpawn command force unsuccessful" + { + "chi" "玩家 {1} 无法重生。" + } + + // =========================== + // ZTele (module) + // =========================== + + // General + + "ZTele restricted human" + { + "chi" "当前人类无法使用 ZTele。" + } + + "ZTele max" + { + "chi" "您已达到本回合的最大传送次数({1} 次)。" + } + + "ZTele in progress" + { + "chi" "您当前正在等待传送。" + } + + "ZTele autocancel text" + { + "chi" "传送已取消。(限制范围为 {1} 英尺。)" + } + + // Center Text + + "ZTele countdown" + { + "chi" "将在 {1} 秒后传送到起点。" + } + + "ZTele autocancel centertext" + { + "chi" "传送已取消。" + } + + "ZTele countdown end" + { + "chi" "已传送到起点。(次数:{1}/{2})" + } + + // Menu + + "ZTele clients title" + { + "chi" "强制 ZTele (zr_ztele_force)\n选择一个玩家:" + } + + // Commands + + "ZTele command force syntax" + { + "chi" "强制 ZTele 到一个玩家。用法:zr_ztele_force <玩家>" + } + + "ZTele command force successful" + { + "chi" "玩家 {1} 已成功传送。" + } + + "ZTele command force unsuccessful" + { + "chi" "玩家 {1} 无法传送。" + } + + // =========================== + // ZHP (module) + // =========================== + + // General + + "ZHP enable" + { + "chi" "生命值显示已启用,您将在感染后看到您的真实生命值。" + } + + "ZHP disable" + { + "chi" "生命值显示已禁用。" + } + + // HUD + + "Display HP" + { + "chi" "生命值:{1}" + } + + // =========================== + // Volumetric features (module) + // =========================== + + "Vol Anticamp Message" + { + "chi" "此区域受限,请移动。" + } + + "Vol Slay" + { + "chi" "玩家 \"{1}\" 因在受限区域内停留而被击杀(ID:{2})。" + } + + "Vol Ignite" + { + "chi" "玩家 \"{1}\" 因在受限区域内停留而被点燃(ID:{2})。" + } +} \ No newline at end of file