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I love maps. Cartography, mapping and hexes. History, Fantasy and Science fiction. π€
β°οΈ β°οΈβ°οΈ Here is my blog: Dulce Bellum Inexpertis π«
π² βΊ π² It's about DApps, hexcrawl and procedural content generation for games.
π π π π―% free open source content from πͺπΊ
At this moment, Iβm exploring the possibilities of Web3 and procedural content generation for fantasy maps. The idea is to start from scratch a simple sandbox hexcrawl, where terrain, events and other systems are being procedurally generated. For the prototypes I'll be using art from the open source game The Battle for Wesnoth, until I can afford for an artist to create custom tiles and units.
Featured work
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HextoryWorld/HextoryPublicRoadmap
A public roadmap of the game progress on the concept, design and development phases
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HextoryWorld/ProceduralHexTerrainGenerator
Procedural Hex Terrain Generator
JavaScript 34 -
HextoryWorld/TiledProceduralHexTerrainGenerator
Procedural Hex Terrain Generator with Fantasy Tiles
JavaScript 24 -
HextoryWorld/Awesome-Hexcrawl
πΊοΈ Awesome list of free Hexcrawl resources