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87 lines (86 loc) · 3.33 KB

old dones

add a recast previous spell button

export

help screen

fog of war

title screen

game over screen

corpses

get a starting template

get some tiles

https://www.reddit.com/r/roguelikedev/comments/lw9n7e/urizen_tileset_update_for_7drl_2021_700_new_tiles/ or https://kenney.nl/assets/map-pack or https://kenney.nl/assets/rpg-base or https://kenney.nl/assets/medieval-rts*

display map (just hardcode one for now)

put wizard on the map

put bad guys on the map (asleep)

turn count

framework for spell data

UI for casting spells

summon on the map

summon movement

summon attack (turns)

mountains impassable

wizard casting spell also triggers a turn

stats

UI for stats

randomly place enemies on the map

health bar on summons like crab

BUG stop enemy movement during firing of projectile

damage numbers foating over when hit

enemy movement toward wizard or nearest summon (to attack it)

forest delayed next move

death if wizard is hit

put places of interest on the map (power boost spots!)

enemies drop goods (but how do you get them)

item that raises power

new spellbook

immediate power gift, spread between research and manage

spell node that can be enchanted for long term power (if you know enchant)

spells to learn (randomized list of more powerful spells)

end goal, defeat some powerful thing or cast mastery

enemy wizard…

power allocation per turn, mana vs spell research

remove the stats UI page

research new spells

spells spells spells

teleport item

an AOE spell (lightning?)

another stronger summon

stronger single target

wall spell

roots

magic sheild to take some hits

mastery

attack animation or nudge thing

sounds

on certain turn number, monsters, boss, fow all awake/active

prevent enemies moving through enemies

summons should update mana per turn UI upon death

animated text about what item was obtained / event system

animate item pickup (send it to wizard)

share move and attack code on summons

setup page on itchio

find_unique_spell seems to be non random

adding the same spells to the map everytime

enchant cant be doubled up on the same tile

teleport item sparkles should disappear

bug when killing small enemy with firebolt (on android)

bug killing end boss (on macos and android)

make dev builds targeting android and linux etc, recreate some bugs

clear fog spell to avoid use of magic spirit

another direct damage spell between fire bolt and void ray, something to two shot most normal enemies, void ray is ~5 shot on boss

give void ray a drawn black line from wizard to target

start with teleport item

bump down item spawns a hair

bump down gains from enchant tile

scale up font on picker and researcher

add recast spell button

itd be nice to have another way to get power scaling going

scale fire bolt and void ray projectile speed similar to teleport item

game name etc

desummon when mana is about to go negative!