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Here is a list of corner case examples that I believe should be covered in our test suite. These tests help us verify the correctness of our code, and eliminate any discrepancies I may have produced in the cpp version.
ray origin is within sphere and within bounds [1, N] (i.e. exclusive). For example, if N = 4, the ray origin should be within radial voxel 2 or 3.
ray origin begins on an angular boundary.
ray origin begins on an azimuthal boundary.
ray origin begins on a radial_boundary within the sphere.
Double intersection with radial/polar voxel
Edit: One more. We want to hit the following case in angular_hit: (is_intersect_max && is_collinear_min)) . This might be more up Ariel's alley.
The text was updated successfully, but these errors were encountered:
Here is a list of corner case examples that I believe should be covered in our test suite. These tests help us verify the correctness of our code, and eliminate any discrepancies I may have produced in the cpp version.
Edit: One more. We want to hit the following case in angular_hit:
(is_intersect_max && is_collinear_min))
. This might be more up Ariel's alley.The text was updated successfully, but these errors were encountered: