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Optimizing the angular hits #170

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cgyurgyik opened this issue May 17, 2020 · 0 comments
Open

Optimizing the angular hits #170

cgyurgyik opened this issue May 17, 2020 · 0 comments
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optimization Improve code performance

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@cgyurgyik
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cgyurgyik commented May 17, 2020

Currently, the angular hit functions are the computational bottlenecks with many, many floating point operations. So the question is then, how can we reduce the number of calculations, branch predictors, and complexity without affecting the soundness of the algorithm.

What I've done so far:

  • Tried to reduce as many calculations as possible from per ray to per grid. See all of these in SphericalVoxelGrid.h
@cgyurgyik cgyurgyik added the optimization Improve code performance label May 17, 2020
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