- Time proresses
- Day and night
- Counting days / weeks / months / years
- Seasons
- Water
- Slightly realistic looking world generation
- When idle, walk around randomly (important!)
- Fetch and haul items to destination
- Construct things
- Deconstruct things
- Sleep
- Hunger
- Tiredness
- Skills (very basic)
- Health and dying (sorry guys)
- Animals
- Breeding
- Choosing / seeing your settlers
- Mission / world briefing
- Making the start menu pretty
- Settler manager
- Basic window
- Details page
- Basic window
- Job / work manager
- Creating zones
- Deleting zones (by right click)
- Different types of zones:
- Planting zone: Construct and harvest zone combined
- Deconstructing zone: Anything with selector x will be deconstructed
- Hauling / storage zone
- Zone manager GUI
- Refactor state to properly be contained in the state model.
- Syncing all dt dependant activity to also take into account world time
- Handle the world in chunks
- Research progression
- A point to the game (lol)
- A vibe (l o l)