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G35String.cpp
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G35String.cpp
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/*
G35: An Arduino library for GE Color Effects G-35 holiday lights.
Copyright © 2011 The G35 Authors. Use, modification, and distribution are
subject to the BSD license as described in the accompanying LICENSE file.
Original version by Paul Martis (http://www.digitalmisery.com). See
README for complete attributions.
Special thanks to Richard <rkfoote@gmail.com> and "slinky" for the unrolled-
loop protocol code that seems to work very well!
*/
#include <G35String.h>
#define MHZ_16 (1) // standard Arduino/Teensy
#if MHZ_16
#define DELAYLONG 17 // should be ~ 20uS long
#define DELAYSHORT 7 // should be ~ 10uS long
#else // 20MHz
#define DELAYLONG 25 // should be ~ 20uS long
#define DELAYSHORT 11 // should be ~ 10uS long
#endif
#define DELAYEND 40 // should be ~ 30uS long
#define ZERO(x) digitalWrite(x, LOW); \
delayMicroseconds(DELAYSHORT); \
digitalWrite(x, HIGH); \
delayMicroseconds(DELAYLONG);
#define ONE(x) digitalWrite(x, LOW); \
delayMicroseconds(DELAYLONG); \
digitalWrite(x, HIGH); \
delayMicroseconds(DELAYSHORT);
G35String::G35String(uint8_t pin, uint8_t light_count,
uint8_t physical_light_count,
uint8_t bulb_zero, bool is_forward)
: G35(), pin_(pin), physical_light_count_(physical_light_count),
bulb_zero_(bulb_zero), is_forward_(is_forward) {
pinMode(pin, OUTPUT);
light_count_ = light_count;
}
G35String::G35String(uint8_t pin, uint8_t light_count)
: G35(), pin_(pin), physical_light_count_(light_count),
bulb_zero_(0), is_forward_(true) {
pinMode(pin, OUTPUT);
light_count_ = light_count;
}
void G35String::set_color(uint8_t bulb, uint8_t intensity, color_t color) {
bulb += bulb_zero_;
uint8_t r, g, b;
r = color & 0x0F;
g = (color >> 4) & 0x0F;
b = (color >> 8) & 0x0F;
if (intensity > MAX_INTENSITY) {
intensity = MAX_INTENSITY;
}
noInterrupts();
digitalWrite(pin_, HIGH);
delayMicroseconds(DELAYSHORT);
// LED Address
if (bulb & 0x20) { ONE(pin_); } else { ZERO(pin_); }
if (bulb & 0x10) { ONE(pin_); } else { ZERO(pin_); }
if (bulb & 0x08) { ONE(pin_); } else { ZERO(pin_); }
if (bulb & 0x04) { ONE(pin_); } else { ZERO(pin_); }
if (bulb & 0x02) { ONE(pin_); } else { ZERO(pin_); }
if (bulb & 0x01) { ONE(pin_); } else { ZERO(pin_); }
// Brightness
if (intensity & 0x80) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x40) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x20) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x10) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x08) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x04) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x02) { ONE(pin_); } else { ZERO(pin_); }
if (intensity & 0x01) { ONE(pin_); } else { ZERO(pin_); }
// Blue
if (b & 0x8) { ONE(pin_); } else { ZERO(pin_); }
if (b & 0x4) { ONE(pin_); } else { ZERO(pin_); }
if (b & 0x2) { ONE(pin_); } else { ZERO(pin_); }
if (b & 0x1) { ONE(pin_); } else { ZERO(pin_); }
// Green
if (g & 0x8) { ONE(pin_); } else { ZERO(pin_); }
if (g & 0x4) { ONE(pin_); } else { ZERO(pin_); }
if (g & 0x2) { ONE(pin_); } else { ZERO(pin_); }
if (g & 0x1) { ONE(pin_); } else { ZERO(pin_); }
// Red
if (r & 0x8) { ONE(pin_); } else { ZERO(pin_); }
if (r & 0x4) { ONE(pin_); } else { ZERO(pin_); }
if (r & 0x2) { ONE(pin_); } else { ZERO(pin_); }
if (r & 0x1) { ONE(pin_); } else { ZERO(pin_); }
digitalWrite(pin_, LOW);
delayMicroseconds(DELAYEND);
interrupts();
}
void G35String::enumerate() {
enumerate(is_forward_);
}
void G35String::enumerate(bool forward) {
uint8_t count = physical_light_count_;
uint8_t bulb = forward ? 0 : light_count_ - 1;
int8_t delta = forward ? 1 : -1;
while (count--) {
set_color(bulb, MAX_INTENSITY, COLOR_RED);
bulb += delta;
}
}
void G35String::enumerate_forward() {
enumerate(true);
}
void G35String::enumerate_reverse() {
enumerate(false);
}
void G35String::do_test_patterns() {
const uint8_t last_light = light_count_ - 1;
// Cycle through primaries.
fill_color(0, light_count_, MAX_INTENSITY, COLOR_RED);
delay(1000);
fill_color(0, light_count_, MAX_INTENSITY, COLOR_GREEN);
delay(1000);
fill_color(0, light_count_, MAX_INTENSITY, COLOR_BLUE);
delay(1000);
// Tickle the ends. You should see three reds at the start, and three greens
// at the end. This confirms that you've properly configured the strand
// lengths and directions.
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 3; ++j) {
set_color(BROADCAST_BULB, 0, COLOR_BLACK);
set_color(j, MAX_INTENSITY, COLOR_RED);
set_color(last_light - j, MAX_INTENSITY, COLOR_GREEN);
delay(250);
}
}
// Full white for five seconds. If you have power problems, they'll probably
// show up here.
fill_color(0, light_count_, MAX_INTENSITY, COLOR_WHITE);
delay(5000);
// Cycle through secondaries.
fill_color(0, light_count_, MAX_INTENSITY, COLOR_YELLOW);
delay(1000);
fill_color(0, light_count_, MAX_INTENSITY, COLOR_CYAN);
delay(1000);
fill_color(0, light_count_, MAX_INTENSITY, COLOR_MAGENTA);
delay(1000);
// ... and get ready for the first program.
fill_color(0, light_count_, MAX_INTENSITY, COLOR_BLACK);
}