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generated-enums.go
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package playwright
func getMixedState(in string) *MixedState {
v := MixedState(in)
return &v
}
type MixedState string
var (
MixedStateOn *MixedState = getMixedState("On")
MixedStateOff = getMixedState("Off")
MixedStateMixed = getMixedState("Mixed")
)
func getColorScheme(in string) *ColorScheme {
v := ColorScheme(in)
return &v
}
type ColorScheme string
var (
ColorSchemeLight *ColorScheme = getColorScheme("light")
ColorSchemeDark = getColorScheme("dark")
ColorSchemeNoPreference = getColorScheme("no-preference")
)
func getForcedColors(in string) *ForcedColors {
v := ForcedColors(in)
return &v
}
type ForcedColors string
var (
ForcedColorsActive *ForcedColors = getForcedColors("active")
ForcedColorsNone = getForcedColors("none")
)
func getReducedMotion(in string) *ReducedMotion {
v := ReducedMotion(in)
return &v
}
type ReducedMotion string
var (
ReducedMotionReduce *ReducedMotion = getReducedMotion("reduce")
ReducedMotionNoPreference = getReducedMotion("no-preference")
)
func getServiceWorkerPolicy(in string) *ServiceWorkerPolicy {
v := ServiceWorkerPolicy(in)
return &v
}
type ServiceWorkerPolicy string
var (
ServiceWorkerPolicyAllow *ServiceWorkerPolicy = getServiceWorkerPolicy("allow")
ServiceWorkerPolicyBlock = getServiceWorkerPolicy("block")
)
func getHarNotFound(in string) *HarNotFound {
v := HarNotFound(in)
return &v
}
type HarNotFound string
var (
HarNotFoundAbort *HarNotFound = getHarNotFound("abort")
HarNotFoundFallback = getHarNotFound("fallback")
)
func getMouseButton(in string) *MouseButton {
v := MouseButton(in)
return &v
}
type MouseButton string
var (
MouseButtonLeft *MouseButton = getMouseButton("left")
MouseButtonRight = getMouseButton("right")
MouseButtonMiddle = getMouseButton("middle")
)
func getKeyboardModifier(in string) *KeyboardModifier {
v := KeyboardModifier(in)
return &v
}
type KeyboardModifier string
var (
KeyboardModifierAlt *KeyboardModifier = getKeyboardModifier("Alt")
KeyboardModifierControl = getKeyboardModifier("Control")
KeyboardModifierMeta = getKeyboardModifier("Meta")
KeyboardModifierShift = getKeyboardModifier("Shift")
)
func getScreenshotAnimations(in string) *ScreenshotAnimations {
v := ScreenshotAnimations(in)
return &v
}
type ScreenshotAnimations string
var (
ScreenshotAnimationsDisabled *ScreenshotAnimations = getScreenshotAnimations("disabled")
ScreenshotAnimationsAllow = getScreenshotAnimations("allow")
)
func getScreenshotCaret(in string) *ScreenshotCaret {
v := ScreenshotCaret(in)
return &v
}
type ScreenshotCaret string
var (
ScreenshotCaretHide *ScreenshotCaret = getScreenshotCaret("hide")
ScreenshotCaretInitial = getScreenshotCaret("initial")
)
func getScreenshotScale(in string) *ScreenshotScale {
v := ScreenshotScale(in)
return &v
}
type ScreenshotScale string
var (
ScreenshotScaleCss *ScreenshotScale = getScreenshotScale("css")
ScreenshotScaleDevice = getScreenshotScale("device")
)
func getScreenshotType(in string) *ScreenshotType {
v := ScreenshotType(in)
return &v
}
type ScreenshotType string
var (
ScreenshotTypePng *ScreenshotType = getScreenshotType("png")
ScreenshotTypeJpeg = getScreenshotType("jpeg")
)
func getElementState(in string) *ElementState {
v := ElementState(in)
return &v
}
type ElementState string
var (
ElementStateVisible *ElementState = getElementState("visible")
ElementStateHidden = getElementState("hidden")
ElementStateStable = getElementState("stable")
ElementStateEnabled = getElementState("enabled")
ElementStateDisabled = getElementState("disabled")
ElementStateEditable = getElementState("editable")
)
func getWaitForSelectorState(in string) *WaitForSelectorState {
v := WaitForSelectorState(in)
return &v
}
type WaitForSelectorState string
var (
WaitForSelectorStateAttached *WaitForSelectorState = getWaitForSelectorState("attached")
WaitForSelectorStateDetached = getWaitForSelectorState("detached")
WaitForSelectorStateVisible = getWaitForSelectorState("visible")
WaitForSelectorStateHidden = getWaitForSelectorState("hidden")
)
func getWaitUntilState(in string) *WaitUntilState {
v := WaitUntilState(in)
return &v
}
type WaitUntilState string
var (
WaitUntilStateLoad *WaitUntilState = getWaitUntilState("load")
WaitUntilStateDomcontentloaded = getWaitUntilState("domcontentloaded")
WaitUntilStateNetworkidle = getWaitUntilState("networkidle")
WaitUntilStateCommit = getWaitUntilState("commit")
)
func getLoadState(in string) *LoadState {
v := LoadState(in)
return &v
}
type LoadState string
var (
LoadStateLoad *LoadState = getLoadState("load")
LoadStateDomcontentloaded = getLoadState("domcontentloaded")
LoadStateNetworkidle = getLoadState("networkidle")
)
func getMedia(in string) *Media {
v := Media(in)
return &v
}
type Media string
var (
MediaScreen *Media = getMedia("screen")
MediaPrint = getMedia("print")
MediaNull = getMedia("null")
)
func getSameSiteAttribute(in string) *SameSiteAttribute {
v := SameSiteAttribute(in)
return &v
}
type SameSiteAttribute string
var (
SameSiteAttributeStrict *SameSiteAttribute = getSameSiteAttribute("Strict")
SameSiteAttributeLax = getSameSiteAttribute("Lax")
SameSiteAttributeNone = getSameSiteAttribute("None")
)