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lock_client_cache.h
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// lock client interface.
#ifndef lock_client_cache_h
#define lock_client_cache_h
#include <string>
#include "lock_protocol.h"
#include "rpc.h"
#include "lock_client.h"
#include "lang/verify.h"
#include <pthread.h>
#include <map>
#include <list>
#include <queue>
// Classes that inherit lock_release_user can override dorelease so that
// that they will be called when lock_client releases a lock.
// You will not need to do anything with this class until Lab 6.
class lock_release_user {
public:
virtual void dorelease(lock_protocol::lockid_t) = 0;
virtual ~lock_release_user() {};
};
class lock_client_cache : public lock_client {
private:
class lock_release_user *lu;
struct lock_t {
bool revoke_later;
bool retry_earlier;
enum {
NONE, ACQUIRING, FREE, RELEASING, LOCKED
} state;
std::queue<cond_t *> queue;
lock_t() : revoke_later(false),
retry_earlier(false), state(NONE) {}
};
int rlock_port;
std::string hostname;
std::string id;
mutex_t mutex;
std::map<lock_protocol::lockid_t, lock_t> lock_pool;
lock_protocol::status acquire_server(lock_protocol::lockid_t, lock_t &, cond_t *);
public:
static int last_port;
explicit lock_client_cache(std::string xdst, class lock_release_user *l = 0);
virtual ~lock_client_cache();
lock_protocol::status acquire(lock_protocol::lockid_t);
lock_protocol::status release(lock_protocol::lockid_t);
rlock_protocol::status revoke_handler(lock_protocol::lockid_t, int &);
rlock_protocol::status retry_handler(lock_protocol::lockid_t, int &);
};
#endif