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Update(Surface): Add && Rename flags
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smlu committed Jun 19, 2020
1 parent c2ef2be commit 7a8e07c
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions libraries/libim/content/asset/world/surface.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,15 +29,17 @@ namespace libim::content::asset {
Metal = 0x10000,
DeepWater = 0x20000,
ShallowWater = 0x40000,
Dirt = 0x80000,
Earth = 0x80000,
Web = 0x100000, // Jones engine
Lava = 0x200000,
Unknown_400000 = 0x400000,
Snow = 0x400000,
Wood = 0x800000,
Hangable = 0x1000000, // Player can hang on the ledge of this surface. In: tem_bossflood.cog, vol_block_ledgecontrol.cog
WaterClimbOutLedge = 0x2000000,
UnknownCouldBeWhipSurf = 0x10000000, // vol_lekk_door.cog
Wood = 0x40800000,
Vine = 0x80480000
Echo = 0x20000000, // indoor surface (eg jumphardecho sound class mode)
WoodEcho = 0x40000000, // indoor wood surface (eg jumpwood sound class mode)
EarthEcho = 0x80000000 // indoor earth surface - vine surface has this flag set (eg jumpearthecho sound class mode)
//missing flag for stone
};

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