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DESIGN.md

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Turns

  1. Spells
  2. Attacks

Placement

... ...

ooo ooo

Cards

All races

  • Move (4 cardinal directions)

Humans

Creatures:

1 action:

  • Swordsman 2HP 1D 1VP
  • Spearman 2HP 1D 1VP, hits from the back
  • Hallebardier 2HP 1D 1VP, hits 2 cells away
  • Archer 2HP 1D 2VP, hits from anywhere
  • Arbalétrier 2HP 2D 2VP, hits from anywhere, slow
  • Wall 6HP 0D 0VP

2 actions:

  • Monk 2HP 0D 2VP, heals 1HP per turn
  • Mage 2HP 2D 2VP, hits from the back, fire

3 actions:

  • Ogre 6HP 4D 4VP, slow (hits 1 every 2 turns)

Spells:

  • Fireball 2D, hits anywhere
  • Lightning 1D, hits adjacent cells
  • Healing, heals 1HP

Orcs

Creatures:

1 action:

  • Goblin 1HP 1D 1VP
  • Goblin spearman 1HP 1D 1VP, hits from the back
  • Goblin on mushroom, 1HP 3D 1VP, dies at end of turn
  • Goblin archer 1HP 1D 1VP, hits from anywhere, short bow (hits 2 cells away at most)
  • Goblin banner 1HP 1D 4VP, +1HP +1D for each 2 goblins on table
  • Retiaire 1HP 1D 2VP, takes 1D away from monster in front

2 actions:

  • Orc 3HP 1D 2VP
  • Orc archer, 3HP 1D 2VP, hits from the back
  • Orc of the Deep 3HP 2D 3VP
  • Orc banner 2HP 2D 6VP, +1HP +1D to all orcs

3 actions:

  • Troll 6HP 4D 4VP, stupid, slow
  • Minotaur 6HP 6D 2VP, back start, charge

Spells:

  • Fury, +2D on creature which will die at end of turn

Undeads