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02 Rotation in AVL.cpp
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02 Rotation in AVL.cpp
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#include <iostream>
using namespace std;
class Node {
public:
Node* lchild;
int data;
Node* rchild;
int height;
};
class AVL{
public:
Node* root;
AVL(){ root = nullptr; }
// Helper methods for inserting
int NodeHeight(Node* p);
int BalanceFactor(Node* p);
Node* LLRotation(Node* p);
Node* RRRotation(Node* p);
Node* LRRotation(Node* p);
Node* RLRotation(Node* p);
// Insert
Node* rInsert(Node* p, int key);
// Traversal
void Inorder(Node* p);
void Inorder(){ Inorder(root); }
Node* getRoot(){ return root; }
};
int AVL::NodeHeight(Node *p) {
int hl;
int hr;
hl = (p && p->lchild) ? p->lchild->height : 0;
hr = (p && p->rchild) ? p->rchild->height : 0;
return hl > hr ? hl + 1 : hr + 1;
}
int AVL::BalanceFactor(Node *p) {
int hl;
int hr;
hl = (p && p->lchild) ? p->lchild->height : 0;
hr = (p && p->rchild) ? p->rchild->height : 0;
return hl - hr;
}
Node* AVL::LLRotation(Node *p) {
Node* pl = p->lchild;
Node* plr = pl->rchild;
pl->rchild = p;
p->lchild = plr;
// Update height
p->height = NodeHeight(p);
pl->height = NodeHeight(pl);
// Update root
if (root == p){
root = pl;
}
return pl;
}
Node* AVL::RRRotation(Node *p) {
Node* pr = p->rchild;
Node* prl = pr->lchild;
pr->lchild = p;
p->rchild = prl;
// Update height
p->height = NodeHeight(p);
pr->height = NodeHeight(pr);
// Update root
if (root == p){
root = pr;
}
return pr;
}
Node* AVL::LRRotation(Node *p) {
Node* pl = p->lchild;
Node* plr = pl->rchild;
pl->rchild = plr->lchild;
p->lchild = plr->rchild;
plr->lchild = pl;
plr->rchild = p;
// Update height
pl->height = NodeHeight(pl);
p->height = NodeHeight(p);
plr->height = NodeHeight(plr);
// Update root
if (p == root){
root = plr;
}
return plr;
}
Node* AVL::RLRotation(Node *p) {
Node* pr = p->rchild;
Node* prl = pr->lchild;
pr->lchild = prl->rchild;
p->rchild = prl->lchild;
prl->rchild = pr;
prl->lchild = p;
// Update height
pr->height = NodeHeight(pr);
p->height = NodeHeight(p);
prl->height = NodeHeight(prl);
// Update root
if (root == p){
root = prl;
}
return prl;
}
Node* AVL::rInsert(Node *p, int key) {
Node* t;
if (p == nullptr){
t = new Node;
t->data = key;
t->lchild = nullptr;
t->rchild = nullptr;
t->height = 1; // Starting height from 1 onwards instead of 0
return t;
}
if (key < p->data){
p->lchild = rInsert(p->lchild, key);
} else if (key > p->data){
p->rchild = rInsert(p->rchild, key);
}
// Update height
p->height = NodeHeight(p);
// Balance Factor and Rotation
if (BalanceFactor(p) == 2 && BalanceFactor(p->lchild) == 1) {
return LLRotation(p);
} else if (BalanceFactor(p) == 2 && BalanceFactor(p->lchild) == -1){
return LRRotation(p);
} else if (BalanceFactor(p) == -2 && BalanceFactor(p->rchild) == -1){
return RRRotation(p);
} else if (BalanceFactor(p) == -2 && BalanceFactor(p->rchild) == 1){
return RLRotation(p);
}
return p;
}
void AVL::Inorder(Node *p) {
if (p){
Inorder(p->lchild);
cout << p->data << ", " << flush;
Inorder(p->rchild);
}
}
int main() {
// LR Rotation
AVL tlr;
tlr.root = tlr.rInsert(tlr.root, 50);
tlr.root = tlr.rInsert(tlr.root, 10);
tlr.root = tlr.rInsert(tlr.root, 20);
tlr.Inorder();
cout << endl;
cout << tlr.root->data << endl;
// RL Rotation
AVL trl;
trl.root = trl.rInsert(trl.root, 20);
trl.root = trl.rInsert(trl.root, 50);
trl.root = trl.rInsert(trl.root, 30);
trl.Inorder();
cout << endl;
cout << trl.root->data << endl;
return 0;
}