forked from TheTurkeyDev/Call_Of_Minecraft-Zombies
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Fix sign text corrupts. Do not pass `org.bukkit.block.Sign` around since there is no guaranty that it is valid after `org.bukkit.block.Sign#update()`. * Fix thread-safety issue with `onPlayerChat`. * Fix gun fires when repairing barrier via sign. * Fix player was able to change text on sign. * Fix zombie spawnpoint selection logic. * Add barrier break and repair progress display. * Use barrier block count - 1 as max break/fix level. * Replace RNG with the more modern one. * And many other low-level fixes, refactors and improvements. Resolve TheTurkeyDev#97.
- Loading branch information
Showing
74 changed files
with
1,178 additions
and
1,055 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.