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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenBattlesim"
config/description="3D, open-source warfare simulator with an emphasis on personalization and modularity."
config/version="0.0.1"
run/main_scene="res://data/debug/scene_test.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0.0196078, 0.0196078, 0.0901961, 1)
boot_splash/image="res://data/splash/splash_screen.png"
config/icon="res://data/icon/icon_32x32.png"
[autoload]
ImGuiRoot="*res://addons/imgui-godot/data/ImGuiRoot.tscn"
ThreadPoolSingleton="*res://addons/thread_pool/thread_pool.gd"
scrnOutput="*res://addons/onscreen_output/output.tscn"
TerrainDataSingleton="*res://data/debug/terrain.gd"
Global="*res://data/debug/global.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/imgui-godot/plugin.cfg", "res://addons/onscreen_output/plugin.cfg", "res://addons/thread_pool/plugin.cfg")
[gui]
theme/custom="res://data/theme/Classic95.tres"
[rendering]
textures/canvas_textures/default_texture_filter=2