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socket.cc
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#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <arpa/inet.h>
#include <sys/wait.h>
#include <string>
#include <sstream>
#include <iostream>
using namespace std;
int MESSAGES_SENT = 0;
#include "socket.h"
#define BACKLOG 20
/*
* Shamelessly taken from Beej's Guide For Network Programming
* http://beej.us/guide/bgnet/output/html/multipage/advanced.html#sendall
*/
int sendall(int s, const char *buf, int *len)
{
int total = 0; // how many bytes we've sent
int bytesleft = *len; // how many we have left to send
int n;
while(total < *len) {
n = send(s, buf+total, bytesleft, 0);
if (n == -1) { break; }
total += n;
bytesleft -= n;
}
*len = total; // return number actually sent here
return n == -1 ? -1 : 0; // return -1 on failure, 0 on success
}
// read an integer from a socket
uint32_t readint(int s){
uint32_t size;
int amount_to_send = sizeof(size);
readall(s, (char *)(&size), &amount_to_send);
size = ntohl(size);
return size;
}
// send an integer over a socket
// @param : s : socket
// @param : number : message in integer
int sendint(int s, uint32_t number){
uint32_t size = htonl(number);
int amount_to_send = sizeof(size);
return sendall(s, (char *)(&size), &amount_to_send);
}
string readstring(int s){
int length = readint(s);
char * buf = (char*)malloc( (length + 1)* sizeof(char) );
buf[length] = '\0';
readall(s, buf, &length);
stringstream ss (std::stringstream::in | std::stringstream::out);
ss << buf;
return ss.str();
}
int sendstring(int s, string str){
int length = str.length();
sendint(s, length);
return sendall(s, str.c_str(), &length);
}
// wrapper function for recv which automatically loops to real the entire data
int readall(int s, char *buf, int *len)
{
int total = 0; // how many bytes we've read
int bytesleft = *len; // how many we have left to read
int n;
while(total < *len) {
n = recv(s, buf+total, bytesleft, 0);
if (n == 0 || n == -1) { break; }
total += n;
bytesleft -= n;
}
*len = total; // return number actually sent here
return n == -1 ? -1 : 0; // return -1 on failure, 0 on success
}
/*
* Shamelessly taken from Beej's Guide For Network Programming
* http://beej.us/guide/bgnet/output/html/multipage/clientserver.html
*/
// get sockaddr, IPv4 or IPv6:
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int setup_server(int port, int * port_num){
stringstream ss (stringstream::in | stringstream::out);
ss << port;
return setup_server(ss.str().c_str(), port_num);
}
/*
* Shamelessly taken from Beej's Guide For Network Programming
* http://beej.us/guide/bgnet/output/html/multipage/clientserver.html
*/
int setup_server(const char * port, int * port_num){
int server; // listen on socket server
struct addrinfo hints, *servinfo, *p;
int yes=1;
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE; // use my IP
if ((rv = getaddrinfo(NULL, port, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv) );
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((server= socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("server: socket");
continue;
}
if (setsockopt(server, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == -1) {
perror("setsockopt");
exit(1);
}
if (bind(server, p->ai_addr, p->ai_addrlen) == -1) {
close(server);
perror("server: bind");
continue;
}
if( port_num && p->ai_family == AF_INET ){
struct sockaddr_in sin;
socklen_t len = sizeof(sin);
getsockname(server, (struct sockaddr *)&sin, &len);
*port_num = ntohs( sin.sin_port );
}
else if( port_num && p->ai_family == AF_INET6 ){
struct sockaddr_in6 sin6;
socklen_t len = sizeof(sin6);
getsockname(server, (struct sockaddr *)&sin6, &len);
*port_num = ntohs( sin6.sin6_port );
}
break;
}
if (p == NULL) {
fprintf(stderr, "server: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo); // all done with this structure
if (listen(server, BACKLOG) == -1) {
perror("listen");
exit(1);
}
return server;
}
int setup_client(const char * hostname, int port){
stringstream ss (stringstream::in | stringstream::out);
ss << port;
return setup_client(hostname, ss.str().c_str());
}
/*
* Shamelessly taken from Beej's Guide For Network Programming
* http://beej.us/guide/bgnet/output/html/multipage/clientserver.html
*/
int setup_client(const char * hostname, const char * port){
MESSAGES_SENT++;
int sockfd;
struct addrinfo hints, *servinfo, *p;
int rv;
char s[INET6_ADDRSTRLEN];
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((rv = getaddrinfo(hostname, port, &hints, &servinfo)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and connect to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("client: socket");
continue;
}
if (connect(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "client: failed to connect\n");
return 2;
}
inet_ntop(p->ai_family, get_in_addr((struct sockaddr *)p->ai_addr),
s, sizeof s);
//printf("client: connecting to %s\n", s);
freeaddrinfo(servinfo); // all done with this structure
return sockfd;
}