A simple one header solution to launching processes and interacting with them for C/C++.
Just #include "subprocess.h"
in your code!
The current supported platforms are Linux, macOS and Windows.
The current supported compilers are gcc, clang, MSVC's cl.exe, and clang-cl.exe.
Subprocess is a single header cross-platform library that allows users to launch sub-processes, interact with the stdin, stdout, and stderr of the process, and wait for them to complete.
To launch a process you call subprocess_create
like so:
const char *command_line[] = {"echo", "\"Hello, world!\"", NULL};
struct subprocess_s subprocess;
int result = subprocess_create(command_line, 0, &subprocess);
if (0 != result) {
// an error occurred!
}
You specify an array of string for the command line - terminating the array with
a NULL
element.
If the process is created successfully then 0 is returned from
subprocess_create
.
To write to the standard input of a child process you call subprocess_stdin
to
get the FILE handle to write with, passing a previously created process, like
so:
FILE* p_stdin = subprocess_stdin(&process);
fputs("Hello, world!", p_stdin);
Care must be taken to not write to the stdin after any call to subprocess_join
or subprocess_destroy
.
To read from the standard output of a child process you call subprocess_stdout
to get the FILE handle to read with, passing a previously created process, like
so:
FILE* p_stdout = subprocess_stdout(&process);
char hello_world[32];
fgets(hello_world, 32, p_stdout);
Care must be taken to not read from the stdout after any call to
subprocess_destroy
.
To read from the standard error of a child process you call subprocess_stderr
to get the FILE handle to read with, passing a previously created process, like
so:
FILE* p_stderr = subprocess_stderr(&process);
char hello_world[32];
fgets(hello_world, 32, p_stderr);
Care must be taken to not read from the stderr after any call to
subprocess_destroy
.
To wait for a previously created process to finish executing you call
subprocess_join
like so:
int process_return;
int result = subprocess_join(&process, &process_return);
if (0 != result) {
// an error occurred!
}
The return code of the child process is returned in the second argument (stored
into process_return
in the example above). This parameter can be NULL
if you
don't care about the process' return code.
If the child process encounters an unhandled exception, the return code will always be filled with a non zero value.
To destroy a previously created process you call subprocess_destroy
like so:
int result = subprocess_destroy(&process);
if (0 != result) {
// an error occurred!
}
Note that you can destroy a process before it has completed execution - this allows you to spawn a process that would outlive the execution of the parent process for instance.
To terminate a (possibly hung) previously created process you call
subprocess_terminate
like so:
int result = subprocess_terminate(&process);
if (0 != result) {
// an error occurred!
}
Note that you still can call subprocess_destroy
, and subprocess_join
after
calling subprocess_terminate
, and that the return code filled by
subprocess_join(&process, &process_return)
is then guaranteed to be non zero.
If you want to be able to read from a process before calling subprocess_join
on it, you cannot use subprocess_stdout
or subprocess_stderr
because the
various operating systems that this library supports do not allow for this.
Instead you first have to call subprocess_create
and specify the
subprocess_option_enable_async
option - which enables asynchronous reading.
Then you must use the subprocess_read_stdout
and subprocess_read_stderr
helper functions to do any reading from either pipe. Note that these calls may
block if there isn't any data ready to be read.
The subprocess_create_ex
entry-point contains an additional argument
environment
. This argument is an array of FOO=BAR
pairs terminating in a
NULL
entry:
const char *command_line[] = {"echo", "\"Hello, world!\"", NULL};
const char *environment[] = {"FOO=BAR", "HAZ=BAZ", NULL};
struct subprocess_s subprocess;
int result = subprocess_create_ex(command_line, 0, environment, &subprocess);
if (0 != result) {
// an error occurred!
}
This lets you specify custom environments for spawned subprocesses.
Note though that you cannot specify subprocess_option_inherit_environment
with a custom environment. If you want to merge some custom environment with the
parent process environment then it is up to you as the user to query the original
parent variables you want to pass to the child, and specify them in the spawned
process' environment
.
If the options
argument of subprocess_create
contains
subprocess_option_no_window
then, if the platform supports it, the process
will be launched with no visible window.
const char *command_line[] = {"echo", "\"Hello, world!\"", NULL};
struct subprocess_s subprocess;
int result = subprocess_create(command_line, subprocess_option_no_window, &subprocess);
if (0 != result) {
// an error occurred!
}
This option is only required on Windows platforms at present if the behaviour is seeked for.
subprocess_create
is subtly different from Windows' CreateProcessA
in that
when the environment
is set to NULL
, it'll launch the process with an
empty environment. Users should use the subprocess_option_inherit_environment
option to inherit the parent's environment. This is done to ensure that the
safest defaults are used for launching processes.
If you spawn a process that needs internet access then you will have to use the
subprocess_option_inherit_environment
option during creation. The subprocess
has to inherit the environment of the parent because the environment implicitly
contains the privileges of the parent process (accessing the internet) that the
child requires.
The current list of todos:
- Add the ability to set environment variables of the child process as suggested by @graphitemaster.
- Add the ability to specify if a child process should die if the parent process is terminated.
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to http://unlicense.org/