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Rework air defense framework #68
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Yes, but i also think the airbase should retain a few units in it's inventory for it's own air defense. As an armchair general, here is what i think the algorithm should generate for instance : A) Airbase defense : We can't let an airbase totally undefended. An airbase is basically an air defense site, it must be defended with close and medium range system. Appropriate units : Roland, Rapier, SA-13, SA-19, Zsu-23, B) AA-Site : They should be dedicated to long range air defense, one should at least cover the local airbase, as well as other potential targets, when possible. The aa-site would be made of one long range system as well as several close & medium range systems for it's own protection. Appropriate units : Patriot, SA-10 (S-300), SA-3 (S-125), SA-2 (S-75) C) Strike target defense : I think at least some of them should be covered with basic aa defense, such as AAA & Manpads. Appropriate units : Stinger, Igla, Strella, Zu-23, D) Frontline units : Currently, on the frontline, we only have the armored units. Same for allied units. Note : It's great on paper to generate a lot of units, but we must also be cautious. Will DCS engine support it well ?
Yes
I love this idea. We could integrate into the mission file generated an "AI" lua script, that would turn on and off radars, based on units detected by the EWR radar (We'd need to add EWR site to the generator first) The AI commander would also scramble interceptors when needed (and if available in nearby airbase), based on the available EWR data.
I love this idea as well, but no idea how to implement it.
Could be a configurable difficulty setting : Intel Level :
In a future implementation, the "intel level" of the player could evolve based on his actions, using events such as succesful recon/elint flights, coms tower captured... etc
Agreed. We currently have the "SAM" checkbox at the game startup to disable units that are hard to deal with. |
Taking several cues from @Khopa, I'd like to implement the following changes to air defenses:
I'm open to other ideas and concepts to add to this.
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