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Friendly 3D Game Shader Editor based on three.js and glslEditor.

It was designed to help game programmers quickly iterate over shader development. With this tool you don't need to create a scene, material, shader, .cs files, etc. You only focus on the shader, just type in the editor and everthing will be live updated.

Some of the features

  • Real-time updating

  • DepthTexture

  • Custom Render Pass

  • Texture inspector

  • Inline Color picker and 3D vector picker for '''vec3''

  • Inline Trackpad for '''vec2'''

  • Slider for floats

  • Inline error display

Electron Version

When developing use this to automatically reload Electron on every change

npm run dev

For use just do:

npm run start

TODOs

  • Twitter sharing options
  • Facebook sharing options
  • Auto Save
  • Cube Map
  • Custom 3D Model
  • Custom Lightning

Author

Shallway

This is my first javascript project(>_<). If you have any feedback, ideas or issues please feel free to contact shallwaycn@gmail.com or create an Issue on Github.