You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Absolutely need to find a solution to this to stop the vessel-sliding problems.
As KSP now has some internal tracking of forces at the part (and vessel?) level, it may be possible to tap into those and find the necessary counter-force to keep things from sliding. This will only work if -all- forces are tracked (gravity, engines, etc).
Finding the necessary 'static' friction isn't too hard.
When input forces exceed static friction, let thing slide
When input forces are below static friction, clamp things in place.
Possibility to force-re-position each wheel part, with some jitter control. Yes, this will play hell with physics, but unsure how else to accomplish the goal.
Can determine current input force by working backwards from the calculated acceleration?
Can this be done in a place early enough to cancel out that accel?
The text was updated successfully, but these errors were encountered:
Absolutely need to find a solution to this to stop the vessel-sliding problems.
The text was updated successfully, but these errors were encountered: