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Server Web.js
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Server Web.js
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var http= require('http');
var FS = require('fs');
var WebSocketServer = require('websocket').server;
var connection=[];
var server = http.createServer(function(request, response) {
console.log((new Date()) + ' Received request for ' + request.url);
response.writeHead(404);
response.end();
});
server.listen(4000, function() {
console.log((new Date()) + ' Server is listening on port 4000');
});
wsServer = new WebSocketServer({
httpServer: server,
// You should not use autoAcceptConnections for production
// applications, as it defeats all standard cross-origin protection
// facilities built into the protocol and the browser. You should
// *always* verify the connection's origin and decide whether or not
// to accept it.
autoAcceptConnections: false
});
function originIsAllowed(origin) {
// put logic here to detect whether the specified origin is allowed.
return true;
}
wsServer.on('request', function(request) {
if (!originIsAllowed(request.origin)) {
// Make sure we only accept requests from an allowed origin
request.reject();
console.log((new Date()) + ' Connection from origin ' + request.origin + ' rejected.');
return;
}
// Cliente que llega
var lastConnection = (request.accept('broadcast-protocol', request.origin));
lastConnection.on('message', function(message) {
for(i=0;i<connection.length;i++){
connection[i].sendUTF(message.utf8Data);
console.log('Enviado');
}
});
lastConnection.on('close', function(reasonCode, description) {
console.log((new Date()) + ' Peer ' + connection.remoteAddress + ' disconnected.');
});
connection.push(lastConnection);
});