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You can edit the shader graph. Add a vector1 for intensity and use that to drive a Lerp node. Plug the output of the texture sample into A and a scene color node into B. The Lerp then goes into the color of the output. For this to work you need to check "Opaque Texture" in your URP settings. It simply lerps between what's on screen and the blurred version. https://imgur.com/WAJSmSX
The blur is now constant. I would like to fade in & out the blur effect. How could I achieve this? Thanks!
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