This is a vulkan based 2d and 3d rendering system that supports some meshes. Specifically those that use simple phong shading. The most convenient way to render a model is to load a collada object file and feed it to a phong rendering pipeline as described in the example.
This is a pre-alpha work in progress. I'm using it as a test bed and a dumping ground for my personal rendering needs, YMMV. That said PRs, questions and critiques are much, much appreciated!
Happy hacking!