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script.js
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const blockSize = 25;
const rows = 20;
const columns = 20;
let context;
let board;
let snakeX = blockSize * 5;
let snakeY = blockSize * 5;
let foodX = blockSize * 10;
let foodY = blockSize * 10;
let velocityX = 0;
let velocityY = 0;
let snakeBody = [];
let gameOver = false;
window.onload = function () {
board = document.getElementById("board");
board.height = rows * blockSize;
board.width = columns * blockSize;
context = board.getContext("2d");
placeFood();
document.addEventListener("keyup", changeDirection);
// update();
setInterval(update, 1000 / 10);
};
function changeDirection(e) {
if (e.code === "ArrowUp" && velocityY != 1) {
velocityX = 0;
velocityY = -1;
} else if (e.code === "ArrowDown" && velocityY != -1) {
velocityX = 0;
velocityY = 1;
} else if (e.code === "ArrowLeft" && velocityX != 1) {
velocityX = -1;
velocityY = 0;
} else if (e.code === "ArrowRight" && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
}
function update() {
if (gameOver) return;
context.fillStyle = "black";
context.fillRect(0, 0, board.width, board.height);
context.fillStyle = "red";
context.fillRect(foodX, foodY, blockSize, blockSize);
if (snakeX === foodX && snakeY === foodY) {
snakeBody.push([foodX, foodY]);
placeFood();
}
for (let i = snakeBody.length - 1; i > 0; i--) {
snakeBody[i] = snakeBody[i - 1];
}
if (snakeBody.length) {
snakeBody[0] = [snakeX, snakeY];
}
context.fillStyle = "lime";
snakeX += velocityX * 25;
snakeY += velocityY * 25;
context.fillRect(snakeX, snakeY, blockSize, blockSize);
snakeBody.forEach((i, idx) => {
context.fillRect(i[0], i[1], blockSize, blockSize);
});
if (
snakeX < 0 ||
snakeY < 0 ||
snakeX > columns * blockSize ||
snakeY > rows * blockSize
) {
gameOver = true;
alert("Game Over");
}
for (let i = 0; i < snakeBody.length; i++) {
if (snakeX === snakeBody[i][0] && snakeY === snakeBody[i][1]) {
gameOver = true;
alert("Game Over");
}
}
}
function placeFood() {
foodX = Math.floor(Math.random() * columns) * blockSize;
foodY = Math.floor(Math.random() * rows) * blockSize;
}