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PokemonGym.cpp
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#include "PokemonGym.h"
#include "Point2D.h"
#include <iostream>
using namespace std;
PokemonGym :: PokemonGym() : Building('G', 0, Point2D(0.0,0.0))
{
display_code='G';
state=NOT_BEATEN;
max_number_of_training_units=10;
num_training_units_remaining=max_number_of_training_units;
stamina_cost_per_training_unit=1;
dollar_cost_per_training_unit=1.0;
experience_points_per_training_unit=2;
cout <<"PokemonGym default constructed.\n";
}
PokemonGym :: PokemonGym(unsigned int max_training_units, unsigned int stamina_cost, double dollar_cost, unsigned int exp_points_per_unit, int in_id, Point2D in_loc) : Building('G', 0, Point2D(0.0,0.0))
{
id_num=in_id;
max_number_of_training_units=max_training_units;
stamina_cost_per_training_unit=stamina_cost;
experience_points_per_training_unit=exp_points_per_unit;
dollar_cost_per_training_unit=dollar_cost;
location=in_loc;
num_training_units_remaining=max_number_of_training_units;
cout<<"PokemonGym constructed.\n";
}
PokemonGym :: ~PokemonGym()
{
cout<<"PokemonGym destructed"<<endl;
}
double PokemonGym :: GetDollarCost(unsigned int unit_qty)
{
return (dollar_cost_per_training_unit * unit_qty);
}
unsigned int PokemonGym :: GetStaminaCost(unsigned int unit_qty)
{
return (stamina_cost_per_training_unit * unit_qty);
}
unsigned int PokemonGym :: GetNumTrainingUnitsRemaining()
{
return num_training_units_remaining;
}
bool PokemonGym :: IsAbleToTrain(unsigned int unit_qty, double budget, unsigned int stamina)
{
if ((dollar_cost_per_training_unit * unit_qty)<=budget && (stamina_cost_per_training_unit * unit_qty)<=stamina)
{
return true;
}
else
{
return false;
}
}
unsigned int PokemonGym :: TrainPokemon(unsigned int training_units)
{
if (training_units>num_training_units_remaining)
{
training_units=num_training_units_remaining;
num_training_units_remaining=0;
}
else
{
num_training_units_remaining=num_training_units_remaining-training_units;
}
return (training_units*experience_points_per_training_unit);
}
bool PokemonGym :: Update()
{
bool flag2;
if (num_training_units_remaining==0 && flag2==false)
{
state=BEATEN;
display_code='g';
flag2=true;
cout<<display_code<<id_num<<" has been beaten\n";
return true;
}
else
{
return false;
}
}
bool PokemonGym :: IsBeaten()
{
if (num_training_units_remaining==0)
{
return true;
}
else
{
return false;
}
}
void PokemonGym :: ShowStatus()
{
cout<<"Pokemon Gym Status: ";
Building::ShowStatus();
cout<<"\t"<<"Max number of training units: "<<max_number_of_training_units<<"\n";
cout<<"\t"<<"Stamina cost per training unit: "<<stamina_cost_per_training_unit<<"\n";
cout<<"\t"<<"Pokemon dollar cost per training unit: "<<dollar_cost_per_training_unit<<"\n";
cout<<"\t"<<"Experience points per training: "<<experience_points_per_training_unit<<"\n";
cout <<"\t"<<num_training_units_remaining<<" training unit(s) are remaining for this gym\n";
}