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Emulators-Salvacam/dragon
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Welcome to GP2X-Dragon Original Author of XRoar Ciaran Anscomb xroar(at)6809.org.uk Homepage: http://www.6809.org.uk/dragon/xroar.shtml Author of the PSP and GP2X port version Ludovic Jacomme alias Zx-81 zx81.zx81(at)gmail.com Homepage: http://zx81.zx81.free.fr 1. INTRODUCTION ------------ Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations. GP2X-Dragon is a port on GP2X of the PSP version. Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all GP2X-SDK developpers. This package is under GPL Copyright, read COPYING file for more information about it. 2. INSTALLATION ------------ Unzip the zip file, and copy the content of the directory game to your SD memory. For any comments or questions on this version, please visit http://zx81.zx81.free.fr or http://www.gp32x.com/ 3. CONTROL ------------ In the Dragon emulator window, there are three different mapping (standard, left trigger, and right Trigger mappings). You can toggle between while playing inside the emulator using the two GP2X trigger keys. ------------------------------------- GP2X Dragon (standard) A 2 B ENTER Y 1 X Joystick Fire Up Up Down Down Left Left Right Right Joystick Joystick ------------------------------------- GP2X Dragon (left trigger) A Fps B Render Y Load state X Save state Up Up Down Down Left Left Right Right ------------------------------------- GP2X Dragon (right trigger) A Space B ENTER Y 4 X Auto fire on/off Up Up Down Down Left Dec Fire Right Inc Fire Analog Joystick Joystick Up, Down, Left, Rigth Press Select to enter in emulator main menu. Press Start open/close the On-Screen keyboard In the main menu RTrigger Reset the emulator Y Go Up directory X Valid B Valid A Go Back to the emulator window The On-Screen Keyboard of "Danzel" and "Jeff Chen" Use the stick to choose one of the 9 squares, and use A, B, X, Y to choose one of the 4 letters of the highlighted square. Use LTrigger and RTrigger to see other 9 squares figures. 4. LOADING DISK FILES (DSK) ------------ If you want to load disk image in the virtual disk drive of your emulator, you have to put your disk file (with .dsk file extension) on your memory card in the 'disk' directory. Then, while inside emulator, just press SELECT to enter in the emulator main menu, choose "Load Disc" and then using the file selector choose one disc file to load in your emulator. To list the content of the disk, you have to use the virtual keyboard (press START key) and type the command DIR followed by ENTER. To run the game MYGAME.BIN on your disk, you have to use the virtual keyboard and type the command LOADM"MYGAME" followed by ENTER. Once the game is loaded, enter the command EXEC followed by ENTER. To run a basic game (with .BAS extention) use RUN command instead of LOADM. If you want to specify the command to run for given games then you can do it in the run.txt, using the following syntax : tapename=CLOAD"":EXEC diskname=LOADM"RunName":EXEC diskname=RUN"RunName" 5. LOADING KEY MAPPING FILES ------------ For given games, the default keyboard mapping between GP2X Keys and DRAGON keys, is not suitable, and the game can't be played on DRAGON. To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory. For the exact syntax of those mapping files, have a look on sample files already presents in the kbd directory (default.kbd etc ...). After writting such keyboard mapping file, you can load them using the main menu inside the emulator. If the keyboard filename is the same as the cartridge or disk file then when you load this file, the corresponding keyboard file is automatically loaded ! You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu. 6. COMPILATION ------------ It has been developped under Linux using gcc with GP2XSDK. To rebuild the homebrew run the Makefile in the src archive.
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