Welcome to CaanooMO5
Original Author of MO5
Daniel Coulom (see http://dcmo5.free.fr/)
Author of the Caanoo and PSP port versions
Ludovic Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr/)
DCMO5 is one of the best emulator of the Thomson MO5 home computer running on MacOS, Windows and Unix. The emulator faithfully imitates the MO5 model.
CaanooMO5 is a port on Caanoo of the version 11 of DCMO5.
Thanks to Raven for the graphics stuff.
This package is under GPL Copyright, read COPYING file for more information about it.
Unzip the zip file, and copy the content of the directory game to your SD memory.
For any comments or questions on this version, please visit http://zx81.zx81.free.fr or http://www.gp32x.com/
3.1 - Virtual keyboard
In the MO5 emulator window, there are three different mapping (standard, left trigger, and right Trigger mappings). You can toggle between while playing inside the emulator using the two trigger keys.
-------------------------------------
Caanoo MO5 (standard)
A Space
B ENTER
Y 1
X Joystick Fire
Up Up
Down Down
Left Left
Right Right
-------------------------------------
Caanoo MO5 (left trigger)
A FPS
B Swap joystick / cursor
Y Load state
X Save state
Up Joystick Up
Down Joystick Down
Left Joystick Left
Right Joystick Right
-------------------------------------
Caanoo MO5 (right trigger)
A STOP
B ENTER
Y DELETE
X Auto-fire
Up Joystick Up
Down Joystick Down
Left Dec auto-fire
Right Inc auto-fire
Joystick Up, Down, Left, Rigth
Press Select to enter in emulator main menu.
Press Start open/close the On-Screen keyboard
In the main menu
RTrigger Reset the emulator
Y Go Up directory
X Valid
B Valid
A Go Back to the emulator window
The On-Screen Keyboard of "Danzel" and "Jeff Chen"
Use the stick to choose one of the 9 squares, and
use A, B, X, Y to choose one of the 4 letters
of the highlighted square.
Use LTrigger and RTrigger to see other 9 squares
figures.
If you want to load rom image in your emulator, you have to put your rom file (with .zip or .rom file extension) on your Caanoo in the 'roms' directory.
Then, while inside MO5 emulator, just press SELECT to enter in the emulator main menu, choose "Load ROM", and then using the file selector choose one rom file to load in your emulator.
To eject the ROM you will need to select Hard Reset option in the main menu.
- LOADING TAPE FILES (K7)
If you want to load tape image in the virtual drive of your emulator, you have to put your tape file (with .k7 file extension) on your Caanoo memory stick in the 'k7' directory.
Then, while inside MO5 emulator, just press SELECT to enter in the emulator main menu, choose "Load K7", and then using the file selector choose one tape file to load in your emulator.
To run the game of your tape file, you have to use the virtual keyboard (press START key) and type the MO5 command 'LOADM"",,R' followed by ENTER (Y).
You can also use directly the shortcut in the emulator menu (Command LOADM option)
To RUN BASIC program, you have to type the MO5 command 'RUN""' followed by ENTER (Y)
You can also use directly the shortcut in the emulator menu (Command RUN option)
It may happen that you need to rewind the tape using the Rewind K7 menu ...
The command 'LOAD""' (without M) is sometimes needed, when LOADM command doesn't work.
If you use the MS Disk Basic (disk mode enabled), then you will have to put the string "CASS:" in your 'LOADM', 'LOAD' or 'RUN' command as follows :
LOADM"CASS:",,R LOAD"CASS:",,R RUN"CASS:"
- LOADING DISK FILES (FD)
If you want to load floppy image in the virtual disk drive of your emulator, you have to put your disk file (with .fd file extension) on your Caanoo in 'disc' directory.
Then, while inside the emulator, just press SELECT to enter in the emulator main menu, choose "Load Disc" and then using the file selector choose one disc file to load in your emulator.
Use the same commands as described in the "Load tape" section.
The command AUTO is useful to run automatically the RUN"AUTO.BAT" command used to most of all disk games.
If you want to specify the command to run for given games then you can do it in the run.txt, using the following syntax :
tapename=LOAD"CASS:RunName",,R tapename=LOADM"CASS:RunName",,R tapename=RUN"CASS:RunName" diskname=LOAD"RunName",,R diskname=LOADM"RunName",,R diskname=RUN"RunName"
- LOADING SNAPSHOT FILES (STZ)
I've modified original MO5 emulator to add a save state feature. The save state format is specific to CaanooMO5 and PSPMO5, but it might be useful to run previously loaded games (using K7 and disk menu).
- LOADING KEY MAPPING FILES
For given games, the default keyboard mapping between Caanoo Keys and MO5 keys, is not suitable, and the game can't be played on CaanooMO5.
To overcome the issue, you can write your own mapping file. Using notepad for example you can edit a file with the .kbd extension and put it in the kbd directory.
For the exact syntax of those mapping files, have a look on files generated in the kbd directory (default.kbd etc ...).
After writting such keyboard mapping file, you can load them using the main menu inside the emulator.
If the keyboard filename is the same as the rom file (.rom) then when you load this rom file, the corresponding keyboard file is automatically loaded.
You can now use the Keyboard menu and edit, load and save your keyboard mapping files inside the emulator. The Save option save the .kbd file in the kbd directory using the "Game Name" as filename. The game name is displayed on the right corner in the emulator menu.
It has been developped under Linux using gcc with GPH-SDK. To rebuild the homebrew run the Makefile in the src archive.
In the src/doc directory you will find original readme and license files of DCMO5.