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snake.js
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function Snake() {
this.x = 0;
this.y = 0;
this.xSpeed = scale * 1;
this.ySpeed = 0;
this.total = 0;
this.tail = [];
this.draw = function() {
ctx.fillStyle = "#FFFFFF";
for(let i = 0; i < this.tail.length; i++){
ctx.fillRect(this.tail[i].x, this.tail[i].y, scale, scale);
}
ctx.fillRect(this.x, this.y, scale, scale);
}
this.update = function() {
for(let i = 0; i < this.tail.length - 1; i++){
this.tail[i] = this.tail[i+1];
}
this.tail[this.total -1] = { x: this.x, y: this.y };
this.x += this.xSpeed;
this.y += this.ySpeed;
if(this.x > canvas.width){
this.x = 0;
}
if(this.y > canvas.height){
this.y = 0;
}
if(this.x < 0){
this.x = canvas.width;
}
if(this.y < 0){
this.y = canvas.height;
}
}
this.changeDirection = function(direction) {
switch(direction) {
case 'Up':
this.xSpeed = 0;
this.ySpeed = -scale * 1;
break;
case 'Down':
this.xSpeed = 0;
this.ySpeed = scale * 1;
break;
case 'Left':
this.xSpeed = -scale * 1;
this.ySpeed = 0;
break;
case 'Right':
this.xSpeed = scale * 1;
this.ySpeed = 0;
break;
}
}
this.eat = function(fruit){
if(this.x === fruit.x && this.y === fruit.y){
this.total++;
return true;
}
return false;
}
}