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> also noticed that the inverse + regular don't line up correctly such that they form a perfect arrow
That problem is already mentioned right in the top of this thread/PR, with a possible fix given in #1490 (comment) above (I sketched exactly that image on paper there ;)
The culprit are the 'landing platforms' on the left resp right that help avoid the vertical colored lines problem.
Are these adjacent triangular things a common setup?
I'll add the new patched font into this comment in a minute...
Here's the patched font from the first post of this issue on the left, followed by the unpatched version (from the 3.3.0 release) on the right.
The same screenshots blown up 4x:
The glyph doesn't extend far enough upward or downward, and the patched version is worse on top.
But now look at Monaspice Neon Light (MonaspiceNeNerdFont-Light.otf from 3.3.0):
Here, it again doesn't extend far enough downward, but it extends more than a pixel too far upward!
That problem is already mentioned right in the top of this thread/PR, with a possible fix given in #1490 (comment) above (I sketched exactly that image on paper there ;)
The culprit are the 'landing platforms' on the left resp right that help avoid the vertical colored lines problem.
Are these adjacent triangular things a common setup?
I'll add the new patched font into this comment in a minute...
Edit:
FiraCodeNerdFont-Regular.zip
Green is the new outline:
(Took actually not 'a minute' but 40 😬 )
Originally posted by @Finii in #1490 (comment)
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