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stdweb integration #220

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ryanisaacg opened this issue May 28, 2018 · 4 comments
Closed

stdweb integration #220

ryanisaacg opened this issue May 28, 2018 · 4 comments
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enhance-feature Create a new user-facing feature help wanted PR's would be appreciated

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@ryanisaacg
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stdweb and wasm-bindgen seem like they would make the JS side of the web deployment much simpler and much more integrated into the Rust ecosystem.

@ryanisaacg ryanisaacg added enhance-feature Create a new user-facing feature good first issue help wanted PR's would be appreciated and removed good first issue labels May 28, 2018
@ryanisaacg ryanisaacg mentioned this issue Jun 1, 2018
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@ryanisaacg ryanisaacg added the blocked Cannot currently be worked on / completed label Jun 9, 2018
@ryanisaacg
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Blocked waiting for the next release of stdweb, which will land gamepad support

@ryanisaacg ryanisaacg removed the blocked Cannot currently be worked on / completed label Jun 17, 2018
@aep
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aep commented Oct 13, 2018

any idea whats missing from rustwasm/bindgen to use it instead of stdweb? the former seems to be the upcoming standard.

@ryanisaacg
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If you look at this thread, the consensus is that stdweb will migrate to using wasm-bindgen behind the scenes once wasm-bindgen is complete enough. For now, stdweb provides the most complete interface to JS (especially considering arbitrary JS can be embedded in stdweb.)

I would certainly merge a PR to shift over to wasm-bindgen if there was any compelling reason, though!

@aep
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aep commented Oct 14, 2018

mostly i'm already committed to bindgen (game uses raw webgl at the moment), and there's currently no way to use quicksilver together with other stuff. for example by instantiating it with a gl context

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