This repository was archived by the owner on Jan 7, 2023. It is now read-only.
Commit 1fb0aa3 1 parent 73540b5 commit 1fb0aa3 Copy full SHA for 1fb0aa3
File tree 1 file changed +7
-8
lines changed
1 file changed +7
-8
lines changed Original file line number Diff line number Diff line change 1
1
# LoveDOS
2
- A framework for making 2D DOS games in Lua. LoveDOS provides a subset of the
3
- [ LÖVE] ( https://love2d.org/ ) API.
2
+ A framework for making 2D DOS games in Lua. LoveDOS provides an API based on a
3
+ subset of the [ LÖVE] ( https://love2d.org/ ) API.
4
4
5
5
![ screenshot] ( https://cloud.githubusercontent.com/assets/3920290/3274842/db280102-f334-11e3-9967-f27f01d34d52.gif )
6
6
@@ -30,12 +30,11 @@ the built-in LoveDOS modules, functions and callbacks.
30
30
31
31
32
32
## Using images
33
- LoveDOS provides support for a single image format: 8bit .pcx; the palette
34
- stored in the image is ignored. LoveDOS uses the default VGA palette by
35
- default, but this can be changed by using the ` love.graphics.setPalette() `
36
- function. [ ASEprite] ( http://www.aseprite.org/ ) is a good choice of image
37
- editing software for use with LoveDOS as it uses the default VGA palette by
38
- default and can save to the 8bit .pcx format.
33
+ LoveDOS provides support for a single image format: 8bit .pcx. By default the
34
+ standard VGA palette is used, although this can be changed by using the
35
+ ` love.graphics.setPalette() ` function. [ ASEprite] ( http://www.aseprite.org/ ) is
36
+ a good choice of image editing software for use with LoveDOS as it uses the
37
+ standard VGA palette by default and can save to the 8bit .pcx format.
39
38
40
39
41
40
## Building
You can’t perform that action at this time.
0 commit comments