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On my Mac machine, examples don't run correctly (current master branch, 0.11 still works fine). Windows are always empty.
According to @kvark, this could be connected to #963.
I noticed that, in contrast to my windows machine, double_buffer is always false. See output at start:
Pixel format of the window's GL context: PixelFormat { hardware_accelerated: true, color_bits: 24, alpha_bits: 8, depth_bits: 24, stencil_bits: 8, stereoscopy: false, double_buffer: false, multisampling: None, srgb: true } OpenGL version 4.1 NVIDIA-10.28.10 355.11.10.10.20.111
The text was updated successfully, but these errors were encountered:
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On my Mac machine, examples don't run correctly (current master branch, 0.11 still works fine). Windows are always empty.
According to @kvark, this could be connected to #963.
I noticed that, in contrast to my windows machine, double_buffer is always false. See output at start:
The text was updated successfully, but these errors were encountered: