From 0f3f292b4c7a15b656a925e7ebe5f2d3955b8553 Mon Sep 17 00:00:00 2001 From: Christopher Durham Date: Tue, 10 Jul 2018 22:47:59 -0400 Subject: [PATCH] remove sync::Once::call_once 'static - [std: Rewrite the `sync` modulehttps://github.com/rust-lang/rust/commit/71d4e77db8ad4b6d821da7e5d5300134ac95974e) (Nov 2014) ```diff - pub fn doit(&self, f: ||) { + pub fn doit(&'static self, f: ||) { ``` > ```text > The second layer is the layer provided by `std::sync` which is intended to be > the thinnest possible layer on top of `sys_common` which is entirely safe to > use. There are a few concerns which need to be addressed when making these > system primitives safe: > > * Once used, the OS primitives can never be **moved**. This means that they > essentially need to have a stable address. The static primitives use > `&'static self` to enforce this, and the non-static primitives all use a > `Box` to provide this guarantee. > ``` The author of this diff is @alexcrichton. `sync::Once` contains only a pointer to (privately hidden) `Waiter`s, which are all stack-allocated. The `'static` bound to `sync::Once` is thus unnecessary to guarantee that any OS primitives are non-relocatable. See https://internals.rust-lang.org/t/sync-once-per-instance/7918 for more context. --- src/libstd/sync/once.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/libstd/sync/once.rs b/src/libstd/sync/once.rs index 7eb7be23128b..51c42995d5e7 100644 --- a/src/libstd/sync/once.rs +++ b/src/libstd/sync/once.rs @@ -149,9 +149,9 @@ struct Waiter { // Helper struct used to clean up after a closure call with a `Drop` // implementation to also run on panic. -struct Finish { +struct Finish<'a> { panicked: bool, - me: &'static Once, + me: &'a Once, } impl Once { @@ -218,7 +218,7 @@ impl Once { /// /// [poison]: struct.Mutex.html#poisoning #[stable(feature = "rust1", since = "1.0.0")] - pub fn call_once(&'static self, f: F) where F: FnOnce() { + pub fn call_once(&self, f: F) where F: FnOnce() { // Fast path, just see if we've completed initialization. if self.state.load(Ordering::SeqCst) == COMPLETE { return @@ -275,7 +275,7 @@ impl Once { /// INIT.call_once(|| {}); /// ``` #[unstable(feature = "once_poison", issue = "33577")] - pub fn call_once_force(&'static self, f: F) where F: FnOnce(&OnceState) { + pub fn call_once_force(&self, f: F) where F: FnOnce(&OnceState) { // same as above, just with a different parameter to `call_inner`. if self.state.load(Ordering::SeqCst) == COMPLETE { return @@ -299,7 +299,7 @@ impl Once { // currently no way to take an `FnOnce` and call it via virtual dispatch // without some allocation overhead. #[cold] - fn call_inner(&'static self, + fn call_inner(&self, ignore_poisoning: bool, init: &mut FnMut(bool)) { let mut state = self.state.load(Ordering::SeqCst); @@ -390,7 +390,7 @@ impl fmt::Debug for Once { } } -impl Drop for Finish { +impl<'a> Drop for Finish<'a> { fn drop(&mut self) { // Swap out our state with however we finished. We should only ever see // an old state which was RUNNING.