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vec.rs
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vec.rs
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//! A contiguous growable array type with heap-allocated contents, written
//! `Vec<T>`.
//!
//! Vectors have `O(1)` indexing, amortized `O(1)` push (to the end) and
//! `O(1)` pop (from the end).
//!
//! # Examples
//!
//! You can explicitly create a [`Vec<T>`] with [`new`]:
//!
//! ```
//! let v: Vec<i32> = Vec::new();
//! ```
//!
//! ...or by using the [`vec!`] macro:
//!
//! ```
//! let v: Vec<i32> = vec![];
//!
//! let v = vec![1, 2, 3, 4, 5];
//!
//! let v = vec![0; 10]; // ten zeroes
//! ```
//!
//! You can [`push`] values onto the end of a vector (which will grow the vector
//! as needed):
//!
//! ```
//! let mut v = vec![1, 2];
//!
//! v.push(3);
//! ```
//!
//! Popping values works in much the same way:
//!
//! ```
//! let mut v = vec![1, 2];
//!
//! let two = v.pop();
//! ```
//!
//! Vectors also support indexing (through the [`Index`] and [`IndexMut`] traits):
//!
//! ```
//! let mut v = vec![1, 2, 3];
//! let three = v[2];
//! v[1] = v[1] + 5;
//! ```
//!
//! [`Vec<T>`]: ../../std/vec/struct.Vec.html
//! [`new`]: ../../std/vec/struct.Vec.html#method.new
//! [`push`]: ../../std/vec/struct.Vec.html#method.push
//! [`Index`]: ../../std/ops/trait.Index.html
//! [`IndexMut`]: ../../std/ops/trait.IndexMut.html
//! [`vec!`]: ../../std/macro.vec.html
#![stable(feature = "rust1", since = "1.0.0")]
use core::cmp::{self, Ordering};
use core::fmt;
use core::hash::{self, Hash};
use core::intrinsics::{arith_offset, assume};
use core::iter::{FromIterator, FusedIterator, TrustedLen};
use core::marker::PhantomData;
use core::mem;
use core::ops::{self, Index, IndexMut, RangeBounds};
use core::ops::Bound::{Excluded, Included, Unbounded};
use core::ptr::{self, NonNull};
use core::slice::{self, SliceIndex};
use crate::borrow::{ToOwned, Cow};
use crate::collections::CollectionAllocErr;
use crate::boxed::Box;
use crate::raw_vec::RawVec;
/// A contiguous growable array type, written `Vec<T>` but pronounced 'vector'.
///
/// # Examples
///
/// ```
/// let mut vec = Vec::new();
/// vec.push(1);
/// vec.push(2);
///
/// assert_eq!(vec.len(), 2);
/// assert_eq!(vec[0], 1);
///
/// assert_eq!(vec.pop(), Some(2));
/// assert_eq!(vec.len(), 1);
///
/// vec[0] = 7;
/// assert_eq!(vec[0], 7);
///
/// vec.extend([1, 2, 3].iter().cloned());
///
/// for x in &vec {
/// println!("{}", x);
/// }
/// assert_eq!(vec, [7, 1, 2, 3]);
/// ```
///
/// The [`vec!`] macro is provided to make initialization more convenient:
///
/// ```
/// let mut vec = vec![1, 2, 3];
/// vec.push(4);
/// assert_eq!(vec, [1, 2, 3, 4]);
/// ```
///
/// It can also initialize each element of a `Vec<T>` with a given value.
/// This may be more efficient than performing allocation and initialization
/// in separate steps, especially when initializing a vector of zeros:
///
/// ```
/// let vec = vec![0; 5];
/// assert_eq!(vec, [0, 0, 0, 0, 0]);
///
/// // The following is equivalent, but potentially slower:
/// let mut vec1 = Vec::with_capacity(5);
/// vec1.resize(5, 0);
/// ```
///
/// Use a `Vec<T>` as an efficient stack:
///
/// ```
/// let mut stack = Vec::new();
///
/// stack.push(1);
/// stack.push(2);
/// stack.push(3);
///
/// while let Some(top) = stack.pop() {
/// // Prints 3, 2, 1
/// println!("{}", top);
/// }
/// ```
///
/// # Indexing
///
/// The `Vec` type allows to access values by index, because it implements the
/// [`Index`] trait. An example will be more explicit:
///
/// ```
/// let v = vec![0, 2, 4, 6];
/// println!("{}", v[1]); // it will display '2'
/// ```
///
/// However be careful: if you try to access an index which isn't in the `Vec`,
/// your software will panic! You cannot do this:
///
/// ```should_panic
/// let v = vec![0, 2, 4, 6];
/// println!("{}", v[6]); // it will panic!
/// ```
///
/// In conclusion: always check if the index you want to get really exists
/// before doing it.
///
/// # Slicing
///
/// A `Vec` can be mutable. Slices, on the other hand, are read-only objects.
/// To get a slice, use `&`. Example:
///
/// ```
/// fn read_slice(slice: &[usize]) {
/// // ...
/// }
///
/// let v = vec![0, 1];
/// read_slice(&v);
///
/// // ... and that's all!
/// // you can also do it like this:
/// let x : &[usize] = &v;
/// ```
///
/// In Rust, it's more common to pass slices as arguments rather than vectors
/// when you just want to provide a read access. The same goes for [`String`] and
/// [`&str`].
///
/// # Capacity and reallocation
///
/// The capacity of a vector is the amount of space allocated for any future
/// elements that will be added onto the vector. This is not to be confused with
/// the *length* of a vector, which specifies the number of actual elements
/// within the vector. If a vector's length exceeds its capacity, its capacity
/// will automatically be increased, but its elements will have to be
/// reallocated.
///
/// For example, a vector with capacity 10 and length 0 would be an empty vector
/// with space for 10 more elements. Pushing 10 or fewer elements onto the
/// vector will not change its capacity or cause reallocation to occur. However,
/// if the vector's length is increased to 11, it will have to reallocate, which
/// can be slow. For this reason, it is recommended to use [`Vec::with_capacity`]
/// whenever possible to specify how big the vector is expected to get.
///
/// # Guarantees
///
/// Due to its incredibly fundamental nature, `Vec` makes a lot of guarantees
/// about its design. This ensures that it's as low-overhead as possible in
/// the general case, and can be correctly manipulated in primitive ways
/// by unsafe code. Note that these guarantees refer to an unqualified `Vec<T>`.
/// If additional type parameters are added (e.g., to support custom allocators),
/// overriding their defaults may change the behavior.
///
/// Most fundamentally, `Vec` is and always will be a (pointer, capacity, length)
/// triplet. No more, no less. The order of these fields is completely
/// unspecified, and you should use the appropriate methods to modify these.
/// The pointer will never be null, so this type is null-pointer-optimized.
///
/// However, the pointer may not actually point to allocated memory. In particular,
/// if you construct a `Vec` with capacity 0 via [`Vec::new`], [`vec![]`][`vec!`],
/// [`Vec::with_capacity(0)`][`Vec::with_capacity`], or by calling [`shrink_to_fit`]
/// on an empty Vec, it will not allocate memory. Similarly, if you store zero-sized
/// types inside a `Vec`, it will not allocate space for them. *Note that in this case
/// the `Vec` may not report a [`capacity`] of 0*. `Vec` will allocate if and only
/// if [`mem::size_of::<T>`]`() * capacity() > 0`. In general, `Vec`'s allocation
/// details are very subtle — if you intend to allocate memory using a `Vec`
/// and use it for something else (either to pass to unsafe code, or to build your
/// own memory-backed collection), be sure to deallocate this memory by using
/// `from_raw_parts` to recover the `Vec` and then dropping it.
///
/// If a `Vec` *has* allocated memory, then the memory it points to is on the heap
/// (as defined by the allocator Rust is configured to use by default), and its
/// pointer points to [`len`] initialized, contiguous elements in order (what
/// you would see if you coerced it to a slice), followed by [`capacity`]` -
/// `[`len`] logically uninitialized, contiguous elements.
///
/// `Vec` will never perform a "small optimization" where elements are actually
/// stored on the stack for two reasons:
///
/// * It would make it more difficult for unsafe code to correctly manipulate
/// a `Vec`. The contents of a `Vec` wouldn't have a stable address if it were
/// only moved, and it would be more difficult to determine if a `Vec` had
/// actually allocated memory.
///
/// * It would penalize the general case, incurring an additional branch
/// on every access.
///
/// `Vec` will never automatically shrink itself, even if completely empty. This
/// ensures no unnecessary allocations or deallocations occur. Emptying a `Vec`
/// and then filling it back up to the same [`len`] should incur no calls to
/// the allocator. If you wish to free up unused memory, use
/// [`shrink_to_fit`][`shrink_to_fit`].
///
/// [`push`] and [`insert`] will never (re)allocate if the reported capacity is
/// sufficient. [`push`] and [`insert`] *will* (re)allocate if
/// [`len`]` == `[`capacity`]. That is, the reported capacity is completely
/// accurate, and can be relied on. It can even be used to manually free the memory
/// allocated by a `Vec` if desired. Bulk insertion methods *may* reallocate, even
/// when not necessary.
///
/// `Vec` does not guarantee any particular growth strategy when reallocating
/// when full, nor when [`reserve`] is called. The current strategy is basic
/// and it may prove desirable to use a non-constant growth factor. Whatever
/// strategy is used will of course guarantee `O(1)` amortized [`push`].
///
/// `vec![x; n]`, `vec![a, b, c, d]`, and
/// [`Vec::with_capacity(n)`][`Vec::with_capacity`], will all produce a `Vec`
/// with exactly the requested capacity. If [`len`]` == `[`capacity`],
/// (as is the case for the [`vec!`] macro), then a `Vec<T>` can be converted to
/// and from a [`Box<[T]>`][owned slice] without reallocating or moving the elements.
///
/// `Vec` will not specifically overwrite any data that is removed from it,
/// but also won't specifically preserve it. Its uninitialized memory is
/// scratch space that it may use however it wants. It will generally just do
/// whatever is most efficient or otherwise easy to implement. Do not rely on
/// removed data to be erased for security purposes. Even if you drop a `Vec`, its
/// buffer may simply be reused by another `Vec`. Even if you zero a `Vec`'s memory
/// first, that may not actually happen because the optimizer does not consider
/// this a side-effect that must be preserved. There is one case which we will
/// not break, however: using `unsafe` code to write to the excess capacity,
/// and then increasing the length to match, is always valid.
///
/// `Vec` does not currently guarantee the order in which elements are dropped.
/// The order has changed in the past and may change again.
///
/// [`vec!`]: ../../std/macro.vec.html
/// [`Index`]: ../../std/ops/trait.Index.html
/// [`String`]: ../../std/string/struct.String.html
/// [`&str`]: ../../std/primitive.str.html
/// [`Vec::with_capacity`]: ../../std/vec/struct.Vec.html#method.with_capacity
/// [`Vec::new`]: ../../std/vec/struct.Vec.html#method.new
/// [`shrink_to_fit`]: ../../std/vec/struct.Vec.html#method.shrink_to_fit
/// [`capacity`]: ../../std/vec/struct.Vec.html#method.capacity
/// [`mem::size_of::<T>`]: ../../std/mem/fn.size_of.html
/// [`len`]: ../../std/vec/struct.Vec.html#method.len
/// [`push`]: ../../std/vec/struct.Vec.html#method.push
/// [`insert`]: ../../std/vec/struct.Vec.html#method.insert
/// [`reserve`]: ../../std/vec/struct.Vec.html#method.reserve
/// [owned slice]: ../../std/boxed/struct.Box.html
#[stable(feature = "rust1", since = "1.0.0")]
pub struct Vec<T> {
buf: RawVec<T>,
len: usize,
}
////////////////////////////////////////////////////////////////////////////////
// Inherent methods
////////////////////////////////////////////////////////////////////////////////
impl<T> Vec<T> {
/// Constructs a new, empty `Vec<T>`.
///
/// The vector will not allocate until elements are pushed onto it.
///
/// # Examples
///
/// ```
/// # #![allow(unused_mut)]
/// let mut vec: Vec<i32> = Vec::new();
/// ```
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
#[rustc_const_unstable(feature = "const_vec_new")]
pub const fn new() -> Vec<T> {
Vec {
buf: RawVec::new(),
len: 0,
}
}
/// Constructs a new, empty `Vec<T>` with the specified capacity.
///
/// The vector will be able to hold exactly `capacity` elements without
/// reallocating. If `capacity` is 0, the vector will not allocate.
///
/// It is important to note that although the returned vector has the
/// *capacity* specified, the vector will have a zero *length*. For an
/// explanation of the difference between length and capacity, see
/// *[Capacity and reallocation]*.
///
/// [Capacity and reallocation]: #capacity-and-reallocation
///
/// # Examples
///
/// ```
/// let mut vec = Vec::with_capacity(10);
///
/// // The vector contains no items, even though it has capacity for more
/// assert_eq!(vec.len(), 0);
///
/// // These are all done without reallocating...
/// for i in 0..10 {
/// vec.push(i);
/// }
///
/// // ...but this may make the vector reallocate
/// vec.push(11);
/// ```
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn with_capacity(capacity: usize) -> Vec<T> {
Vec {
buf: RawVec::with_capacity(capacity),
len: 0,
}
}
/// Creates a `Vec<T>` directly from the raw components of another vector.
///
/// # Safety
///
/// This is highly unsafe, due to the number of invariants that aren't
/// checked:
///
/// * `ptr` needs to have been previously allocated via [`String`]/`Vec<T>`
/// (at least, it's highly likely to be incorrect if it wasn't).
/// * `ptr`'s `T` needs to have the same size and alignment as it was allocated with.
/// * `length` needs to be less than or equal to `capacity`.
/// * `capacity` needs to be the capacity that the pointer was allocated with.
///
/// Violating these may cause problems like corrupting the allocator's
/// internal data structures. For example it is **not** safe
/// to build a `Vec<u8>` from a pointer to a C `char` array and a `size_t`.
///
/// The ownership of `ptr` is effectively transferred to the
/// `Vec<T>` which may then deallocate, reallocate or change the
/// contents of memory pointed to by the pointer at will. Ensure
/// that nothing else uses the pointer after calling this
/// function.
///
/// [`String`]: ../../std/string/struct.String.html
///
/// # Examples
///
/// ```
/// use std::ptr;
/// use std::mem;
///
/// fn main() {
/// let mut v = vec![1, 2, 3];
///
/// // Pull out the various important pieces of information about `v`
/// let p = v.as_mut_ptr();
/// let len = v.len();
/// let cap = v.capacity();
///
/// unsafe {
/// // Cast `v` into the void: no destructor run, so we are in
/// // complete control of the allocation to which `p` points.
/// mem::forget(v);
///
/// // Overwrite memory with 4, 5, 6
/// for i in 0..len as isize {
/// ptr::write(p.offset(i), 4 + i);
/// }
///
/// // Put everything back together into a Vec
/// let rebuilt = Vec::from_raw_parts(p, len, cap);
/// assert_eq!(rebuilt, [4, 5, 6]);
/// }
/// }
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub unsafe fn from_raw_parts(ptr: *mut T, length: usize, capacity: usize) -> Vec<T> {
Vec {
buf: RawVec::from_raw_parts(ptr, capacity),
len: length,
}
}
/// Returns the number of elements the vector can hold without
/// reallocating.
///
/// # Examples
///
/// ```
/// let vec: Vec<i32> = Vec::with_capacity(10);
/// assert_eq!(vec.capacity(), 10);
/// ```
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn capacity(&self) -> usize {
self.buf.cap()
}
/// Reserves capacity for at least `additional` more elements to be inserted
/// in the given `Vec<T>`. The collection may reserve more space to avoid
/// frequent reallocations. After calling `reserve`, capacity will be
/// greater than or equal to `self.len() + additional`. Does nothing if
/// capacity is already sufficient.
///
/// # Panics
///
/// Panics if the new capacity overflows `usize`.
///
/// # Examples
///
/// ```
/// let mut vec = vec![1];
/// vec.reserve(10);
/// assert!(vec.capacity() >= 11);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn reserve(&mut self, additional: usize) {
self.buf.reserve(self.len, additional);
}
/// Reserves the minimum capacity for exactly `additional` more elements to
/// be inserted in the given `Vec<T>`. After calling `reserve_exact`,
/// capacity will be greater than or equal to `self.len() + additional`.
/// Does nothing if the capacity is already sufficient.
///
/// Note that the allocator may give the collection more space than it
/// requests. Therefore, capacity can not be relied upon to be precisely
/// minimal. Prefer `reserve` if future insertions are expected.
///
/// # Panics
///
/// Panics if the new capacity overflows `usize`.
///
/// # Examples
///
/// ```
/// let mut vec = vec![1];
/// vec.reserve_exact(10);
/// assert!(vec.capacity() >= 11);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn reserve_exact(&mut self, additional: usize) {
self.buf.reserve_exact(self.len, additional);
}
/// Tries to reserve capacity for at least `additional` more elements to be inserted
/// in the given `Vec<T>`. The collection may reserve more space to avoid
/// frequent reallocations. After calling `reserve`, capacity will be
/// greater than or equal to `self.len() + additional`. Does nothing if
/// capacity is already sufficient.
///
/// # Errors
///
/// If the capacity overflows, or the allocator reports a failure, then an error
/// is returned.
///
/// # Examples
///
/// ```
/// #![feature(try_reserve)]
/// use std::collections::CollectionAllocErr;
///
/// fn process_data(data: &[u32]) -> Result<Vec<u32>, CollectionAllocErr> {
/// let mut output = Vec::new();
///
/// // Pre-reserve the memory, exiting if we can't
/// output.try_reserve(data.len())?;
///
/// // Now we know this can't OOM in the middle of our complex work
/// output.extend(data.iter().map(|&val| {
/// val * 2 + 5 // very complicated
/// }));
///
/// Ok(output)
/// }
/// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?");
/// ```
#[unstable(feature = "try_reserve", reason = "new API", issue="48043")]
pub fn try_reserve(&mut self, additional: usize) -> Result<(), CollectionAllocErr> {
self.buf.try_reserve(self.len, additional)
}
/// Tries to reserves the minimum capacity for exactly `additional` more elements to
/// be inserted in the given `Vec<T>`. After calling `reserve_exact`,
/// capacity will be greater than or equal to `self.len() + additional`.
/// Does nothing if the capacity is already sufficient.
///
/// Note that the allocator may give the collection more space than it
/// requests. Therefore, capacity can not be relied upon to be precisely
/// minimal. Prefer `reserve` if future insertions are expected.
///
/// # Errors
///
/// If the capacity overflows, or the allocator reports a failure, then an error
/// is returned.
///
/// # Examples
///
/// ```
/// #![feature(try_reserve)]
/// use std::collections::CollectionAllocErr;
///
/// fn process_data(data: &[u32]) -> Result<Vec<u32>, CollectionAllocErr> {
/// let mut output = Vec::new();
///
/// // Pre-reserve the memory, exiting if we can't
/// output.try_reserve(data.len())?;
///
/// // Now we know this can't OOM in the middle of our complex work
/// output.extend(data.iter().map(|&val| {
/// val * 2 + 5 // very complicated
/// }));
///
/// Ok(output)
/// }
/// # process_data(&[1, 2, 3]).expect("why is the test harness OOMing on 12 bytes?");
/// ```
#[unstable(feature = "try_reserve", reason = "new API", issue="48043")]
pub fn try_reserve_exact(&mut self, additional: usize) -> Result<(), CollectionAllocErr> {
self.buf.try_reserve_exact(self.len, additional)
}
/// Shrinks the capacity of the vector as much as possible.
///
/// It will drop down as close as possible to the length but the allocator
/// may still inform the vector that there is space for a few more elements.
///
/// # Examples
///
/// ```
/// let mut vec = Vec::with_capacity(10);
/// vec.extend([1, 2, 3].iter().cloned());
/// assert_eq!(vec.capacity(), 10);
/// vec.shrink_to_fit();
/// assert!(vec.capacity() >= 3);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn shrink_to_fit(&mut self) {
if self.capacity() != self.len {
self.buf.shrink_to_fit(self.len);
}
}
/// Shrinks the capacity of the vector with a lower bound.
///
/// The capacity will remain at least as large as both the length
/// and the supplied value.
///
/// Panics if the current capacity is smaller than the supplied
/// minimum capacity.
///
/// # Examples
///
/// ```
/// #![feature(shrink_to)]
/// let mut vec = Vec::with_capacity(10);
/// vec.extend([1, 2, 3].iter().cloned());
/// assert_eq!(vec.capacity(), 10);
/// vec.shrink_to(4);
/// assert!(vec.capacity() >= 4);
/// vec.shrink_to(0);
/// assert!(vec.capacity() >= 3);
/// ```
#[unstable(feature = "shrink_to", reason = "new API", issue="56431")]
pub fn shrink_to(&mut self, min_capacity: usize) {
self.buf.shrink_to_fit(cmp::max(self.len, min_capacity));
}
/// Converts the vector into [`Box<[T]>`][owned slice].
///
/// Note that this will drop any excess capacity.
///
/// [owned slice]: ../../std/boxed/struct.Box.html
///
/// # Examples
///
/// ```
/// let v = vec![1, 2, 3];
///
/// let slice = v.into_boxed_slice();
/// ```
///
/// Any excess capacity is removed:
///
/// ```
/// let mut vec = Vec::with_capacity(10);
/// vec.extend([1, 2, 3].iter().cloned());
///
/// assert_eq!(vec.capacity(), 10);
/// let slice = vec.into_boxed_slice();
/// assert_eq!(slice.into_vec().capacity(), 3);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn into_boxed_slice(mut self) -> Box<[T]> {
unsafe {
self.shrink_to_fit();
let buf = ptr::read(&self.buf);
mem::forget(self);
buf.into_box()
}
}
/// Shortens the vector, keeping the first `len` elements and dropping
/// the rest.
///
/// If `len` is greater than the vector's current length, this has no
/// effect.
///
/// The [`drain`] method can emulate `truncate`, but causes the excess
/// elements to be returned instead of dropped.
///
/// Note that this method has no effect on the allocated capacity
/// of the vector.
///
/// # Examples
///
/// Truncating a five element vector to two elements:
///
/// ```
/// let mut vec = vec![1, 2, 3, 4, 5];
/// vec.truncate(2);
/// assert_eq!(vec, [1, 2]);
/// ```
///
/// No truncation occurs when `len` is greater than the vector's current
/// length:
///
/// ```
/// let mut vec = vec![1, 2, 3];
/// vec.truncate(8);
/// assert_eq!(vec, [1, 2, 3]);
/// ```
///
/// Truncating when `len == 0` is equivalent to calling the [`clear`]
/// method.
///
/// ```
/// let mut vec = vec![1, 2, 3];
/// vec.truncate(0);
/// assert_eq!(vec, []);
/// ```
///
/// [`clear`]: #method.clear
/// [`drain`]: #method.drain
#[stable(feature = "rust1", since = "1.0.0")]
pub fn truncate(&mut self, len: usize) {
let current_len = self.len;
unsafe {
let mut ptr = self.as_mut_ptr().add(self.len);
// Set the final length at the end, keeping in mind that
// dropping an element might panic. Works around a missed
// optimization, as seen in the following issue:
// https://github.com/rust-lang/rust/issues/51802
let mut local_len = SetLenOnDrop::new(&mut self.len);
// drop any extra elements
for _ in len..current_len {
local_len.decrement_len(1);
ptr = ptr.offset(-1);
ptr::drop_in_place(ptr);
}
}
}
/// Extracts a slice containing the entire vector.
///
/// Equivalent to `&s[..]`.
///
/// # Examples
///
/// ```
/// use std::io::{self, Write};
/// let buffer = vec![1, 2, 3, 5, 8];
/// io::sink().write(buffer.as_slice()).unwrap();
/// ```
#[inline]
#[stable(feature = "vec_as_slice", since = "1.7.0")]
pub fn as_slice(&self) -> &[T] {
self
}
/// Extracts a mutable slice of the entire vector.
///
/// Equivalent to `&mut s[..]`.
///
/// # Examples
///
/// ```
/// use std::io::{self, Read};
/// let mut buffer = vec![0; 3];
/// io::repeat(0b101).read_exact(buffer.as_mut_slice()).unwrap();
/// ```
#[inline]
#[stable(feature = "vec_as_slice", since = "1.7.0")]
pub fn as_mut_slice(&mut self) -> &mut [T] {
self
}
/// Forces the length of the vector to `new_len`.
///
/// This is a low-level operation that maintains none of the normal
/// invariants of the type. Normally changing the length of a vector
/// is done using one of the safe operations instead, such as
/// [`truncate`], [`resize`], [`extend`], or [`clear`].
///
/// [`truncate`]: #method.truncate
/// [`resize`]: #method.resize
/// [`extend`]: #method.extend-1
/// [`clear`]: #method.clear
///
/// # Safety
///
/// - `new_len` must be less than or equal to [`capacity()`].
/// - The elements at `old_len..new_len` must be initialized.
///
/// [`capacity()`]: #method.capacity
///
/// # Examples
///
/// This method can be useful for situations in which the vector
/// is serving as a buffer for other code, particularly over FFI:
///
/// ```no_run
/// # #![allow(dead_code)]
/// # // This is just a minimal skeleton for the doc example;
/// # // don't use this as a starting point for a real library.
/// # pub struct StreamWrapper { strm: *mut std::ffi::c_void }
/// # const Z_OK: i32 = 0;
/// # extern "C" {
/// # fn deflateGetDictionary(
/// # strm: *mut std::ffi::c_void,
/// # dictionary: *mut u8,
/// # dictLength: *mut usize,
/// # ) -> i32;
/// # }
/// # impl StreamWrapper {
/// pub fn get_dictionary(&self) -> Option<Vec<u8>> {
/// // Per the FFI method's docs, "32768 bytes is always enough".
/// let mut dict = Vec::with_capacity(32_768);
/// let mut dict_length = 0;
/// // SAFETY: When `deflateGetDictionary` returns `Z_OK`, it holds that:
/// // 1. `dict_length` elements were initialized.
/// // 2. `dict_length` <= the capacity (32_768)
/// // which makes `set_len` safe to call.
/// unsafe {
/// // Make the FFI call...
/// let r = deflateGetDictionary(self.strm, dict.as_mut_ptr(), &mut dict_length);
/// if r == Z_OK {
/// // ...and update the length to what was initialized.
/// dict.set_len(dict_length);
/// Some(dict)
/// } else {
/// None
/// }
/// }
/// }
/// # }
/// ```
///
/// While the following example is sound, there is a memory leak since
/// the inner vectors were not freed prior to the `set_len` call:
///
/// ```
/// let mut vec = vec![vec![1, 0, 0],
/// vec![0, 1, 0],
/// vec![0, 0, 1]];
/// // SAFETY:
/// // 1. `old_len..0` is empty so no elements need to be initialized.
/// // 2. `0 <= capacity` always holds whatever `capacity` is.
/// unsafe {
/// vec.set_len(0);
/// }
/// ```
///
/// Normally, here, one would use [`clear`] instead to correctly drop
/// the contents and thus not leak memory.
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub unsafe fn set_len(&mut self, new_len: usize) {
debug_assert!(new_len <= self.capacity());
self.len = new_len;
}
/// Removes an element from the vector and returns it.
///
/// The removed element is replaced by the last element of the vector.
///
/// This does not preserve ordering, but is O(1).
///
/// # Panics
///
/// Panics if `index` is out of bounds.
///
/// # Examples
///
/// ```
/// let mut v = vec!["foo", "bar", "baz", "qux"];
///
/// assert_eq!(v.swap_remove(1), "bar");
/// assert_eq!(v, ["foo", "qux", "baz"]);
///
/// assert_eq!(v.swap_remove(0), "foo");
/// assert_eq!(v, ["baz", "qux"]);
/// ```
#[inline]
#[stable(feature = "rust1", since = "1.0.0")]
pub fn swap_remove(&mut self, index: usize) -> T {
unsafe {
// We replace self[index] with the last element. Note that if the
// bounds check on hole succeeds there must be a last element (which
// can be self[index] itself).
let hole: *mut T = &mut self[index];
let last = ptr::read(self.get_unchecked(self.len - 1));
self.len -= 1;
ptr::replace(hole, last)
}
}
/// Inserts an element at position `index` within the vector, shifting all
/// elements after it to the right.
///
/// # Panics
///
/// Panics if `index > len`.
///
/// # Examples
///
/// ```
/// let mut vec = vec![1, 2, 3];
/// vec.insert(1, 4);
/// assert_eq!(vec, [1, 4, 2, 3]);
/// vec.insert(4, 5);
/// assert_eq!(vec, [1, 4, 2, 3, 5]);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn insert(&mut self, index: usize, element: T) {
let len = self.len();
assert!(index <= len);
// space for the new element
if len == self.buf.cap() {
self.reserve(1);
}
unsafe {
// infallible
// The spot to put the new value
{
let p = self.as_mut_ptr().add(index);
// Shift everything over to make space. (Duplicating the
// `index`th element into two consecutive places.)
ptr::copy(p, p.offset(1), len - index);
// Write it in, overwriting the first copy of the `index`th
// element.
ptr::write(p, element);
}
self.set_len(len + 1);
}
}
/// Removes and returns the element at position `index` within the vector,
/// shifting all elements after it to the left.
///
/// # Panics
///
/// Panics if `index` is out of bounds.
///
/// # Examples
///
/// ```
/// let mut v = vec![1, 2, 3];
/// assert_eq!(v.remove(1), 2);
/// assert_eq!(v, [1, 3]);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn remove(&mut self, index: usize) -> T {
let len = self.len();
assert!(index < len);
unsafe {
// infallible
let ret;
{
// the place we are taking from.
let ptr = self.as_mut_ptr().add(index);
// copy it out, unsafely having a copy of the value on
// the stack and in the vector at the same time.
ret = ptr::read(ptr);
// Shift everything down to fill in that spot.
ptr::copy(ptr.offset(1), ptr, len - index - 1);
}
self.set_len(len - 1);
ret
}
}
/// Retains only the elements specified by the predicate.
///
/// In other words, remove all elements `e` such that `f(&e)` returns `false`.
/// This method operates in place, visiting each element exactly once in the
/// original order, and preserves the order of the retained elements.
///
/// # Examples
///
/// ```
/// let mut vec = vec![1, 2, 3, 4];
/// vec.retain(|&x| x%2 == 0);
/// assert_eq!(vec, [2, 4]);
/// ```
///
/// The exact order may be useful for tracking external state, like an index.
///
/// ```
/// let mut vec = vec![1, 2, 3, 4, 5];
/// let keep = [false, true, true, false, true];
/// let mut i = 0;
/// vec.retain(|_| (keep[i], i += 1).0);
/// assert_eq!(vec, [2, 3, 5]);
/// ```
#[stable(feature = "rust1", since = "1.0.0")]
pub fn retain<F>(&mut self, mut f: F)
where F: FnMut(&T) -> bool
{
self.drain_filter(|x| !f(x));
}
/// Removes all but the first of consecutive elements in the vector that resolve to the same
/// key.
///
/// If the vector is sorted, this removes all duplicates.
///
/// # Examples
///
/// ```
/// let mut vec = vec![10, 20, 21, 30, 20];
///
/// vec.dedup_by_key(|i| *i / 10);
///
/// assert_eq!(vec, [10, 20, 30, 20]);
/// ```
#[stable(feature = "dedup_by", since = "1.16.0")]
#[inline]
pub fn dedup_by_key<F, K>(&mut self, mut key: F) where F: FnMut(&mut T) -> K, K: PartialEq {
self.dedup_by(|a, b| key(a) == key(b))
}
/// Removes all but the first of consecutive elements in the vector satisfying a given equality
/// relation.
///
/// The `same_bucket` function is passed references to two elements from the vector and
/// must determine if the elements compare equal. The elements are passed in opposite order
/// from their order in the slice, so if `same_bucket(a, b)` returns `true`, `a` is removed.
///
/// If the vector is sorted, this removes all duplicates.
///
/// # Examples
///
/// ```
/// let mut vec = vec!["foo", "bar", "Bar", "baz", "bar"];
///