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Newsletter 17 #408

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ozkriff opened this issue Jan 3, 2021 · 35 comments
Closed

Newsletter 17 #408

ozkriff opened this issue Jan 3, 2021 · 35 comments
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented Jan 3, 2021

Feel free to suggest sections!

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Grab some of the "🆓 free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
  • Mentions in brackets (like "🆓 free (@ozkriff?)") are just an invitation to write the corresponding section if you want, but anyone is free to take it.
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint, please.
    • Insert line breaks (softbreak) at 80 chars, please.
    • DM me on Discord or Telegram if there're any questions.
  • Send a PR to the source branch (example: N15: A/B Street #336)
    • Mention this issue in your PR's description to link it all together.

The soft deadline for all section PRs is 2021.01.06

Current structure/status (I'll try to keep this updated):

Final steps:

  • final review - by everyone
  • publish - by @ozkriff
  • post on /r/rust, /r/rust_gamedv, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • add comment links - by @ozkriff
  • add a draft of the 18 newsletter - by @ozkriff
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels Jan 3, 2021
@ozkriff ozkriff self-assigned this Jan 3, 2021
@PsichiX
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PsichiX commented Jan 3, 2021

getting raui/oxygengine for tomorrow :D

@m0lentum
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m0lentum commented Jan 3, 2021

I'll add a bit about the recent starframe physics improvements if it's cool :)

@Dooskington
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Will take care of the Antorum section some time tonight ⚔️

@ekzhang
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ekzhang commented Jan 3, 2021

Thanks, I can add a short section about rpt. 🙂

@ekzhang ekzhang mentioned this issue Jan 3, 2021
@cart
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cart commented Jan 4, 2021

I'll take bevy!

@dabreegster
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I'll write up A/B Street & 15m Santa

@PENGUINLIONG
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Will take SPIR-Q!

@voxelias
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voxelias commented Jan 4, 2021

I take dotrix!

@alula
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alula commented Jan 4, 2021

I take d-rs

@chinedufn
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I'll take Akigi

@XAMPPRocky
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I'll take rust-gpu 0.2

@serprex
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serprex commented Jan 4, 2021

Fun thing with openEtG Rust/JS rewrite is that last month I rewrote server from node.js into Rust: serprex/openEtG@e26a92e

Ended up adding 2k lines to project, so not as much a 1:1 rewrite

@expenses
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expenses commented Jan 4, 2021

I'll have a go at writing a piece for cheese : )

@Uriopass
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Uriopass commented Jan 4, 2021

I'll take Egregoria 🏙️

@septum
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septum commented Jan 4, 2021

I'll take re-creating a retro screensaver and Nannou: creative coding with Rust

@emilk emilk mentioned this issue Jan 4, 2021
@yeahross0 yeahross0 mentioned this issue Jan 4, 2021
@danbugs
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danbugs commented Jan 4, 2021

I'd like to work on "Build the Pikachu game in Rust" section from the Learning Material Updates.

@pablodiegoss
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I'll take the game scripting for legion thesis :D

@cart cart mentioned this issue Jan 6, 2021
@chinedufn chinedufn mentioned this issue Jan 7, 2021
This was referenced Jan 8, 2021
@ozkriff
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ozkriff commented Jan 8, 2021

Fun thing with openEtG Rust/JS rewrite is that last month I rewrote server from node.js into Rust: serprex/openEtG@e26a92e

Ended up adding 2k lines to project, so not as much a 1:1 rewrite

@serprex sorry, could you clarify a bit: it's additional info you'd like to be added to the section, right? Would you like to write that section?

@ozkriff
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ozkriff commented Jan 8, 2021

@ozkriff feel free to assign a few to me if they end up not being taken by their recommended authors.

@AngelOnFira, awesome! Assigning "thermite" and "Textyle" to you than :)

@ozkriff
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ozkriff commented Jan 8, 2021

Any volunteers for the last free sections: "OpenEtG JS->Rust story" and "polyhedron-ops"?

This was referenced Jan 8, 2021
@Lokathor
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Lokathor commented Jan 9, 2021

[Triangle From Scratch](https://rust-tutorials.github.io/triangle-from-scratch/) ([GitHub repo](https://github.com/rust-tutorials/triangle-from-scratch)) is a new tutorial series. So far there's just one article for opening a window using the Win32 API, but more subjects and on more platforms will be added over time. From the author:
> The point isn't that we specifically care about drawing the triangle. That's just a goal that's easy to grasp. The point is that we're doing it with no dependencies as a way to get ourselves to learn about low level OS interaction details as we go. That said, the "no crates" rule is for educational purposes only; please feel free to use crates in normal situations.

@ozkriff
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ozkriff commented Jan 12, 2021

Sorry that my reviews take so long, I have a hard time with this newsletter issue for various personal reasons. 🐌

@AngelOnFira
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No worries! Editing a newsletter of this size is no small feat. We all appreciate the work you put into it every month, and don't hold you against when it's released 💟

This was referenced Jan 12, 2021
@ozkriff
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ozkriff commented Jan 12, 2021

Any volunteers for the last free sections: "OpenEtG JS->Rust story" and "polyhedron-ops"?

Assigning them to @AngelOnFira then

@PsichiX
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PsichiX commented Jan 13, 2021

i'm sorry for the delay with my part, lots of work was blocking me, but today i can finally sit down and write Oxygengine/RAUI section :)

This was referenced Jan 13, 2021
@ozkriff ozkriff mentioned this issue Jan 14, 2021
@ozkriff
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ozkriff commented Jan 14, 2021

Aaaand finally here's the final PR: #450 ("N17: Release") - everyone is invited to review.

@ozkriff
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ozkriff commented Jan 14, 2021

It's out!

https://rust-gamedev.github.io/posts/newsletter-017

@emilk
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emilk commented Jan 14, 2021

Good job @ozkriff and everyone else who contributed

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