-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to reference game system defined classes #46
Comments
I was not aware that some classes are hidden behind arrays that contain By default, you can access arrays just by the standard dot-notation, e.g. I will look into adding support for actual array notation ASAP. |
v1.8.0.0 adds support for string Array indexes. Make sure to check the documentation for details, specifically fdf6960#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5R289-R293
Closing. Feel free to reopen if you encounter any issues, or this didn't answer your question. |
Wow that was fast. Many thanks that's great. |
And works perfectly |
How do I wrap a game system specific class's method. I would like to wrap ActorSheet5e _prepareArmorClassAttribution.
I tried going through CONFIG.Actor.sheetclasses;
which points to the correct method, but libwrapper rejects the string
The text was updated successfully, but these errors were encountered: