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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
project(QtOpenGLTest VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(QT_VERSION_MAJOR 6)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets OpenGLWidgets OpenGL)
# this is heuristically generated, and may not be correct
find_package(assimp CONFIG REQUIRED)
find_package(Stb REQUIRED)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(QtOpenGLTest
MANUAL_FINALIZATION
${PROJECT_SOURCES}
openglwidget.h openglwidget.cpp
mesh.h mesh.cpp
model.h model.cpp
model.vs
model.fs
screen_texture.vs
screen_texture.fs
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET QtOpenGLTest APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(QtOpenGLTest SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(QtOpenGLTest
${PROJECT_SOURCES}
)
endif()
endif()
target_include_directories(QtOpenGLTest PRIVATE ${Stb_INCLUDE_DIR})
target_link_libraries(QtOpenGLTest PRIVATE assimp::assimp Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::OpenGLWidgets Qt${QT_VERSION_MAJOR}::OpenGL)
set_target_properties(QtOpenGLTest PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS QtOpenGLTest
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(QtOpenGLTest)
endif()