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stdafx.cpp
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#include "stdafx.h"
G g;
#ifndef WIN32
static int canRecv(int fd)
{
fd_set fdset;
struct timeval timeout;
FD_ZERO( &fdset );
FD_SET( fd , &fdset );
timeout.tv_sec = 0;
timeout.tv_usec = 0;
return select( fd+1 , &fdset , NULL , NULL , &timeout );
}
#endif
void G::onUpdate()
{
int nkey = 0;
#ifdef WIN32
if( GetKeyState(VK_ESCAPE)&0x80)
nkey |= KEY_ESCAPE;
if( GetKeyState(VK_SPACE)&0x80 )
nkey |= KEY_ROTATION;
if( GetKeyState(VK_RETURN)&0x80 )
nkey |= KEY_ROTATION;
if( GetKeyState(VK_LEFT)&0x80 )
nkey |= KEY_LEFT;
if( GetKeyState(VK_RIGHT)&0x80 )
nkey |= KEY_RIGHT;
if( GetKeyState(VK_DOWN)&0x80 )
nkey |= KEY_DOWN;
BYTE keys[256];
GetKeyboardState( keys );
if( keys['A']&0x80 )
nkey |= KEY_LEFT;
if( keys['D']&0x80 )
nkey |= KEY_RIGHT;
if( keys['S']&0x80 )
nkey |= KEY_DOWN;
#else
while( canRecv(0) ) {
char k;
read(0,&k,1);
if( k == 0 )
break;
k = k | 0x20;
if( k == 'a' )
nkey |= KEY_LEFT;
if( k == 'd' )
nkey |= KEY_RIGHT;
if( k == 's' )
nkey |= KEY_DOWN;
if( k == 'q' )
nkey |= KEY_ESCAPE;
if( k == ' ' )
nkey |= KEY_ROTATION;
}
#endif
keyTrg = (~this->keys) & nkey;
this->keys = nkey;
}
COUTHANDLE ConsoleInit()
{
#ifdef WIN32
COUTHANDLE hOUT = GetStdHandle(STD_OUTPUT_HANDLE);
#else
COUTHANDLE hOUT = 1;
struct termios termAttr, saveAttr;
tcgetattr(0, &termAttr);
saveAttr = termAttr;
termAttr.c_lflag &= ~(ICANON|ECHO);
termAttr.c_cc[VMIN] = 1;
termAttr.c_cc[VTIME] = 0;
tcsetattr(0, TCSANOW, &termAttr);
fcntl(0, F_SETFL, O_NONBLOCK);
#endif
return hOUT;
}
void ConsoleLocate(COUTHANDLE hOUT, int x, int y)
{
#ifdef WIN32
COORD c={x,y};
SetConsoleCursorPosition(hOUT,c);
#else
printf("\e[%d;%dH",y+1,x+1);
#endif
}
void ConsolePrintLine(COUTHANDLE hOUT, const char *pStr)
{
#ifdef WIN32
WriteFile( hOUT, pStr, strlen(pStr), NULL, NULL );
#else
printf("%s",pStr);
#endif
}
void ConsoleClear(COUTHANDLE hOUT)
{
#ifdef WIN32
static COORD coordScreen;
DWORD dwCharsWritten;
DWORD dwConsoleSize;
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(hOUT,&csbi);
dwConsoleSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter( hOUT,' ',dwConsoleSize,coordScreen,&dwCharsWritten);
GetConsoleScreenBufferInfo(hOUT,&csbi);
FillConsoleOutputAttribute( hOUT,csbi.wAttributes,dwConsoleSize,coordScreen,&dwCharsWritten);
SetConsoleCursorPosition(hOUT,coordScreen);
#else
printf("\e[2");
#endif
}
unsigned int getMS()
{
#ifdef WIN32
return (unsigned int)timeGetTime();
#else
struct timeval t;
gettimeofday(&t, NULL);
return (unsigned int)(t.tv_sec*1000+t.tv_usec/1000);
#endif
}
void mSleep(int ms)
{
#ifdef WIN32
Sleep(ms);
#else
usleep(ms*1000);
#endif
}