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Reproducibility with random numbers #313
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You bring up a good point. I'm not sure it would fit into the main vignettes, but an explanation should be added. I think I will elaborate here on this thread and then reference it from the FAQ. |
This FAQ could become its own vignette at some point, because this problem feels important enough, and if we cover it in all detail, it might become too large for a FAQ. |
Thanks, keep up the good work not having to deal with seeds greatly simplifies my code. |
@krlmlr The FAQ is its own vignette already, but it is an automatically-generated stub that links to all the issues tagged "frequently asked question". I believe you mentioned that we might expand it at some point. To avoid redundant work, that might involve scraping specifically-marked comments from the thread. |
Reproducible pseudo-randomness with
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FYI: I just updated the FAQ vignette and the accompanying page on the |
I think this is more a documentation issue then a real problem but I'm trying to figure out how drake deals with random numbers. I was implementing my own seed setting system for simulations. Now reading through the github pages this all seems to be solved among others with #56 and quick testing seems to indicate this also works in version 5.0.0. But searching through the manual for both seed and random does not produce any results (besides random tip). I think it would be great to have some improved documentation (either vignette or man pages ) so people that do think about this can inform them self. Now I'm unsure to what extend I do or dont need to worry if I'm working with random numbers
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