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Releases: rooklift/nibbler

v2.1.8

20 Jul 16:46
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  • Now sends "quit" to the engine when Nibbler is quitting.
  • Fix for Linux dialog issue, thanks to @CyberThink777.

v2.1.7

20 Jun 14:33
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  • Hopefully, fixes an issue where window size would not be saved correctly if the Windows 10 display scale setting was set to something other than 100%. But let me know if you experience any issues involving this.

v2.1.6

08 May 17:15
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  • Automatically save the window size when the user changes it.
  • Mostly fix Leela's Temperature setting not working. The problem was caused by Leela not sending all its known options on startup. In the event you still have issues, you can force Leela to do so, by naming it lc0_pro.exe. (Yes, really.)

In other news, I rewrote some of the code that deals with layout of items on the screen. In the event that you encounter any layout issues, please open a bug report here, or mention it in the Lc0 Discord.

v2.1.5

25 Apr 14:54
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  • Allow the various winrate and centipawn options to be from any point of view.
  • Improve responsiveness of some menu items.

v2.1.4

06 Apr 20:29
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  • Fix the potentially confusing omission of the "limit met" message.

v2.1.3

04 Apr 18:33
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  • If multiple engines are known, you can now quickly switch between them with Engine --> Choose known engine... (without going through a tedious file dialog).

v2.1.2

03 Apr 11:52
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  • Engine related options will now be stored for each engine individually.
  • Support setting the EvalFile option for Stockfish.
  • Fix parsing of some PGN files (thanks to @flori for discussion).
  • Unified paste FEN and paste PGN commands (thanks to @krisan, this was in 2.1.0 but I neglected to mention it).

Engine options are now stored in a new file, engines.json. If you had previously added special engine options manually (i.e. with a text editor) your old options will be stored in config.json so you can migrate them.

v2.1.0

30 Mar 14:16
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  • Minor improvements from RC1; even less likely to lockup when loading files.
  • To recap - v2.1.0 should show a vast speed improvement for loading large PGN files (not as a book, but just normally).

v2.1.0-rc1

29 Mar 20:06
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Big improvements around large PGN file handling, viz:

  • The loading process is about 100 times faster (really).
  • The loading process no longer totally takes over the application.
  • When over 100 games are present in the file, we no longer try to show them all at once.

This is such an improvement I'll call it 2.1.0. But there were big internal changes in the code to accomodate this, so I'll call it RC1. Please report any bugs, here or on the Leela Discord.

v2.0.2

28 Mar 13:16
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  • Drastically improve Polyglot loading speed (for example, by about 5000% in my case).
  • Reduce memory usage for Polyglot books by about 80%.