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qlifealgo.cpp
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// This file is part of Golly.
// See docs/License.html for the copyright notice.
/*
* Inspired by Alan Hensel's Life applet and also by xlife. Tries to
* improve the cache, TLB, and branching behavior for modern CPUs.
*/
#include "qlifealgo.h"
#include "liferules.h"
#include "util.h"
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <iostream>
using namespace std ;
/*
* The ai array is used to figure out the index number of the bit set in
* the set [1, 2, 4, 8, 16, 32, 64, 128]. Also, for the value 0, it
* returns the result 4, to eliminate a conditional in some obscure piece
* of code.
*/
static unsigned char ai[129] ;
/*
* This define is the size of memory to ask for at one time. 8K is a good
* size; we drop 16 bits because malloc overhead is probably near this.
*
* Values much smaller than this will be impacted by malloc overhead (both
* speed and space); values much larger than this will occupy excessive
* memory for small universes.
*/
#define MEMCHUNK (8192-16)
/*
* When we need a bunch more structures of a particular size, we call this.
* This code allocates the memory, adds it to our universe memory allocated
* list, tries to maximize the cache alignment of the structures, and then
* links all the substructures together into a linked list which is then
* returned.
*/
/*
* This preprocessor directive is used to work around a bug in
* register allocation when using function inlining (-O3 or
* better) and gcc 3.4.2, which is very common having shipped with
* Fedora Core 3.
*/
#ifdef __GNUC__
__attribute__((noinline))
#endif
linkedmem *qlifealgo::filllist(int size) {
usedmemory += MEMCHUNK ;
if (maxmemory != 0 && usedmemory > maxmemory)
lifefatal("exceeded user-specified memory limit") ;
linkedmem *p, *safep, *r = (linkedmem *)calloc(MEMCHUNK, 1) ;
int i = size & - size ;
if (r == 0)
lifefatal("No memory.") ;
r->next = memused ;
memused = r ;
safep = p = (linkedmem *)((((g_uintptr_t)(r+1))+i-1)&-i) ;
while (((g_uintptr_t)p) + 2 * size <= MEMCHUNK+(g_uintptr_t)r) {
p->next = (linkedmem *)(size + (g_uintptr_t)p) ;
p = (linkedmem *)(size + (g_uintptr_t)p) ;
}
return safep ;
}
#ifdef STATS
static int bricks, tiles, supertiles, rcc, dq, ds, rccs, dqs, dss ;
#define STAT(a) a
#else
#define STAT(a)
#endif
/*
* If we need a new empty brick, we call this. This structure is guaranteed
* to be all zeros.
*/
brick *qlifealgo::newbrick() {
brick *r ;
if (bricklist == 0)
bricklist = filllist(sizeof(brick)) ;
r = (brick *)(bricklist) ;
bricklist = bricklist->next ;
memset(r, 0, sizeof(brick)) ;
STAT(bricks++) ;
return r ;
}
/*
* If we need a new tile, we call this. The structure is also initialized
* appropriately, with all the pointers pointing to the empty brick.
*/
tile *qlifealgo::newtile() {
tile *r ;
if (tilelist == 0)
tilelist = filllist(sizeof(tile)) ;
r = (tile *)(tilelist) ;
tilelist = tilelist->next ;
r->b[0] = r->b[1] = r->b[2] = r->b[3] = emptybrick ;
r->flags = -1 ;
STAT(tiles++) ;
return r ;
}
/*
* Finally, a new supertile is provided by this routine. It initializes
* all the subtiles to point to the next level down's empty tile.
*/
supertile *qlifealgo::newsupertile(int lev) {
supertile *r ;
if (supertilelist == 0)
supertilelist = filllist(sizeof(supertile)) ;
r = (supertile *)supertilelist ;
supertilelist = supertilelist->next ;
r->d[0] = r->d[1] = r->d[2] = r->d[3] = r->d[4] = r->d[5] =
r->d[6] = r->d[7] = nullroots[lev-1] ;
STAT(supertiles++) ;
return r ;
}
/*
* This short little subroutine plays a very important role. It takes bits
* set up according to the c01 or c10 fields of supertiles, and translates
* these bits into the impact on the next level up. Essentially, it swaps
* the parallel bits (bits 9 through 16), any of them set, with the edge
* bit (bit 8), in a way that requires no conditional branches. On a
* slower older processor without large branch penalties, it might be
* faster to use a conditional variation that executes fewer instructions,
* but actually this code is not totally performance critical.
*/
static int upchanging(int x) {
int a = (x & 0x1feff) + 0x1feff ;
return ((a >> 8) & 1) | ((a >> 16) & 2) | ((x << 1) & 0x200) |
((x >> 7) & 0x400) ;
}
/*
* If it is determined that the universe is not large enough, this
* subroutine adds another level to it, expanding it by a factor of 8
* in one dimension, depending on whether the level is even or odd.
*
* It also allocates a new emptytile at the appropriate level.
*
* The old root is always placed at position 4. This allows expansion
* in both positive and negative directions.
*
* The sequence of sizes is as follows:
*
* 0 31
* -128 127
* -1,152 895
* -9,344 7,039
* -74,880 56,191
* -599,168 449,407
* -4,793,472 3,595,135
* -38,347,904 28,760,959
* -306,783,360 230,087,551
* INT_MIN 1,840,700,287
* INT_MIN INT_MAX
*
* Remember these are only relevant for set() calls and have nothing
* to do with rendering or generation.
*/
void qlifealgo::uproot() {
if (min < -100000000)
min = INT_MIN ;
else
min = 8 * min - 128 ;
if (max > 500000000)
max = INT_MAX ;
else
max = 8 * max - 121 ;
bmin <<= 3 ;
bmin -= 128 ;
bmax <<= 3 ;
bmax -= 121 ;
minlow32 = 8 * minlow32 - 4 ;
if (rootlev >= 38)
lifefatal("internal: push too deep for qlifealgo") ;
for (int i=0; i<2; i++) {
supertile *oroot = root ;
rootlev++ ;
root = newsupertile(rootlev) ;
if (rootlev > 1)
root->flags = 0xf0000000 |
(upchanging(oroot->flags) << (3 + (generation & 1))) ;
root->d[4] = oroot ;
if (oroot != nullroot) {
nullroots[rootlev] = nullroot = newsupertile(rootlev) ;
} else {
nullroots[rootlev] = nullroot = root ;
}
}
// Need to clear this because we don't have valid population values
// in the new root.
popValid = 0 ;
}
/*
* This subroutine allocates a new empty universe. The universe starts
* out as a 256x256 universe.
*/
qlifealgo::qlifealgo() {
int test = (INT_MAX != 0x7fffffff) ;
if (test)
lifefatal("bad platform for this program") ;
memused = 0 ;
maxmemory = 0 ;
clearall() ;
setrule("b3s23") ;
}
/*
* Clear everything. This one also frees memory.
*/
static int bc[256] ; // popcount
void qlifealgo::clearall() {
while (memused) {
linkedmem *nu = memused->next ;
free(memused) ;
memused = nu ;
}
generation = 0 ;
increment = 1 ;
tilelist = 0 ;
supertilelist = 0 ;
bricklist = 0 ;
rootlev = 0 ;
cleandowncounter = 63 ;
usedmemory = 0 ;
deltaforward = 0 ;
ai[0] = 4 ; ai[1] = 0 ; ai[2] = 1 ; ai[4] = 2 ; ai[8] = 3 ;
ai[16] = 4 ; ai[32] = 5 ; ai[64] = 6 ; ai[128] = 7 ;
minlow32 = min = 0 ;
max = 31 ;
bmin = 0 ;
bmax = 31 ;
emptybrick = newbrick() ;
nullroots[0] = nullroot = root = (supertile *)(emptytile = newtile()) ;
uproot() ;
popValid = 0 ;
llxb = 0 ;
llyb = 0 ;
llbits = 0 ;
llsize = 0 ;
if (bc[255] == 0)
for (int i=1; i<256; i++)
bc[i] = bc[i & (i-1)] + 1 ;
}
/*
* This subroutine frees a universe.
*/
qlifealgo::~qlifealgo() {
while (memused) {
linkedmem *nu = memused->next ;
free(memused) ;
memused = nu ;
}
}
/*
* Set the max memory
*/
void qlifealgo::setMaxMemory(int newmemlimit) {
// AKT: allow setting maxmemory to 0
if (newmemlimit == 0) {
maxmemory = 0 ;
return;
}
if (newmemlimit < 10)
newmemlimit = 10 ;
#ifndef GOLLY64BIT
else if (newmemlimit > 4000)
newmemlimit = 4000 ;
#endif
g_uintptr_t newlimit = ((g_uintptr_t)newmemlimit) << 20 ;
if (usedmemory > newlimit) {
lifefatal("Sorry, more memory currently used than allowed.") ;
return ;
}
maxmemory = newlimit ;
}
/*
* Finally, our first generation subroutine! This one handles supertiles
* for even to odd generation (0->1). What is passed in is the universe
* itself, the tile (this) to focus on, its three neighbor tiles (the
* one `parallel' to it [by the way the subtiles are stacked], the one
* past it, and the corner one.
*
* The way we walk down the tree in this subroutine is one of the major
* keys to cache and TLB performance. We walk the universe in a
* spatially local way, always doing an entire 32x32 tile before
* moving on, always doing a 256x32 supertile before moving on, always
* doing a 256x256 supertile, etc. That is, if we need to access a
* particular brick four times in recomputing four bricks, chances are
* good that those four times will occur closely in time since we do
* spatially adjacent bricks near each other.
*
* Another trick is to do the universe from bottom to top in phase 0->1
* and from top to bottom in phase 1->0; this also helps cut down on
* those cache misses.
*/
int qlifealgo::doquad01(supertile *zis, supertile *edge,
supertile *par, supertile *cor, int lev) {
/*
* First we figure out which subtiles we need to recalculate. There will
* always be at least one if we got into this subroutine (except for the
* case of a static universe and at the root level). To do this, we
* use the edge bits from the parallel supertile, and one bit each from
* the other two neighbor tiles, blending them into a single 8-bit
* recalculate int.
*
* Note that the parallel and corner have already been recomputed so
* their changing bits are shifted up 10 positions in c.
*/
int changing = (zis->flags | (par->flags >> 19) |
(((edge->flags >> 18) | (cor->flags >> 27)) & 1)) & 0xff ;
int x, b, nchanging = (zis->flags & 0x3ff00) << 10 ;
supertile *p, *pf, *pu, *pfu ;
STAT(ds++) ;
/*
* Only if the first subtile needs to be recomputed do we actually need to
* `visit' the edge and corner neighbors. We always keep track of the
* subtiles one level down.
*/
if (changing & 1) {
x = 7 ;
b = 1 ;
pf = edge->d[0] ;
pfu = cor->d[0] ;
} else {
/*
* Otherwise, we compute which tile we need to examine first with the help
* of the ai array.
*/
b = (changing & - changing) ;
x = 7 - ai[b] ;
pf = zis->d[x + 1] ;
pfu = par->d[x + 1] ;
}
for (;;) {
p = zis->d[x] ;
pu = par->d[x] ;
/*
* Do we need to recompute this subtile?
*/
if (changing & b) {
/*
* If so, is it the canonical empty supertile for this level? If so,
* allocate a new empty supertile and set the void bits appropriately.
*/
if (zis->d[x] == nullroots[lev-1])
p = zis->d[x] = (lev == 1 ? (supertile *)newtile() :
newsupertile(lev-1)) ;
/*
* If it's level 1, call the tile handler, else call the next level down of
* the supertile handler. The return value is the changing indicators that
* should be propogated up.
*/
nchanging |= ((lev == 1) ? p01((tile *)p, (tile *)pf,
(tile *)pu, (tile *)pfu) :
doquad01(p, pu, pf, pfu, lev-1)) << x ;
changing -= b ;
} else if (changing == 0)
break ;
b <<= 1 ;
x-- ;
pfu = pu ;
pf = p ;
}
zis->flags = nchanging | 0xf0000000 ;
return upchanging(nchanging) ;
}
/*
* This is for odd to even generations, and the documentation is pretty
* much the same as for the previous subroutine.
*/
int qlifealgo::doquad10(supertile *zis, supertile *edge,
supertile *par, supertile *cor, int lev) {
int changing = (zis->flags | (par->flags >> 19) |
(((edge->flags >> 18) | (cor->flags >> 27)) & 1)) & 0xff ;
int x, b, nchanging = (zis->flags & 0x3ff00) << 10 ;
supertile *p, *pf, *pu, *pfu ;
STAT(ds++) ;
if (changing & 1) {
x = 0 ;
b = 1 ;
pf = edge->d[7] ;
pfu = cor->d[7] ;
} else {
b = (changing & - changing) ;
x = ai[b] ;
pf = zis->d[x - 1] ;
pfu = par->d[x - 1] ;
}
for (;;) {
p = zis->d[x] ;
pu = par->d[x] ;
if (changing & b) {
if (zis->d[x] == nullroots[lev-1])
p = zis->d[x] = (lev == 1 ? (supertile *)newtile() :
newsupertile(lev-1)) ;
nchanging |= ((lev == 1) ? p10((tile *)pfu, (tile *)pu,
(tile *)pf, (tile *)p) :
doquad10(p, pu, pf, pfu, lev-1)) << (7-x) ;
changing -= b ;
} else if (changing == 0)
break ;
b <<= 1 ;
x++ ;
pfu = pu ;
pf = p ;
}
zis->flags = nchanging | 0xf0000000 ;
return upchanging(nchanging) ;
}
/*
* This is our monster subroutine that, with its mirror below, accounts for
* about 90% of the runtime. It handles recomputation for a 32x32 tile.
* Passed in are the neighbor tiles: pr (to the right), pd (down), and
* prd (down and to the right).
*/
int qlifealgo::p01(tile *p, tile *pr, tile *pd, tile *prd) {
brick *db = pd->b[0], *rdb = prd->b[0] ;
/*
* Do we need to recompute the fourth brick? This happens here because its
* the only place we need to pull in changing from the down and corner
* neighbor.
*/
int i, recomp = (p->c[4] | pd->c[0] | (pr->c[4] >> 9) | (prd->c[0] >> 8)) & 0xff ;
STAT(dq++) ;
p->c[5] = 0 ;
p->flags |= 0xfff00000 ;
/*
* For each brick . . .
*/
for (i=3; i>=0; i--) {
brick *b = p->b[i], *rb = pr->b[i] ;
/*
* Do we need to recompute?
*/
if (recomp) {
unsigned int traildata, trailunderdata ;
int j, cdelta = 0, maska, maskb, maskprev = 0 ;
/*
* If so, set the dirty bit. Also, if this brick is the canonical empty
* brick, get a new one.
*/
p->flags |= 1 << i ;
if (b == emptybrick)
p->b[i] = b = newbrick() ;
/*
* If we need to recompute the end slice, now is a good time to get the
* right neighbor's data.
*/
if (recomp & 1) {
j = 7 ;
traildata = rb->d[0] ;
trailunderdata = rdb->d[0] ;
} else {
/*
* Otherwise we use the ai[] array to figure out where to begin in this
* brick.
*/
j = ai[recomp & - recomp] ;
recomp >>= j ;
j = 7 - j ;
traildata = b->d[j+1] ;
trailunderdata = db->d[j+1] ;
}
trailunderdata = (traildata << 8) + (trailunderdata >> 24) ;
for (;;) {
/*
* At all times here, we have traildata (the data from the slice to the
* right) and trailunderdata (24 bits of traildata and eight bits from
* the slice under and to the right).
*
* Do we need to recompute this slice?
*/
if (recomp & 1) {
/*
* Our main recompute chunk recomputes a single slice.
*/
unsigned int zisdata = b->d[j] ;
unsigned int underdata = (zisdata << 8) + (db->d[j] >> 24) ;
unsigned int otherdata = ((zisdata << 2) & 0xcccccccc) +
((traildata >> 2) & 0x33333333) ;
unsigned int otherunderdata = ((underdata << 2) & 0xcccccccc) +
((trailunderdata >> 2) & 0x33333333) ;
int newv = (ruletable[zisdata >> 16] << 26) +
(ruletable[underdata >> 16] << 18) +
(ruletable[zisdata & 0xffff] << 10) +
(ruletable[underdata & 0xffff] << 2) +
(ruletable[otherdata >> 16] << 24) +
(ruletable[otherunderdata >> 16] << 16) +
(ruletable[otherdata & 0xffff] << 8) +
ruletable[otherunderdata & 0xffff] ;
/*
* Has anything changed?
* Keep track of what has changed in the entire cell, the rightmost
* two columns, the lowest two rows, and the lowest rightmost 2x2 cell, into
* the maskprev int. Do all of this without conditionals.
*/
int delta = (b->d[j + 8] ^ newv) | deltaforward ;
STAT(rcc++) ;
b->d[j + 8] = newv ;
maska = cdelta | (delta & 0x33333333) ;
maskb = maska | -maska ;
maskprev = (maskprev << 1) |
((maskb >> 9) & 0x400000) | (maskb & 0x80) ;
cdelta = delta ;
traildata = zisdata ;
trailunderdata = underdata ;
} else {
/*
* No need to recompute? Well, maintain our necessary invariants and bail
* if we're done.
*/
maskb = cdelta | -cdelta ;
maskprev = (maskprev << 1) |
((maskb >> 9) & 0x400000) | (maskb & 0x80) ;
if (recomp == 0)
break ; ;
cdelta = 0 ;
traildata = b->d[j] ;
trailunderdata = (traildata << 8) + (db->d[j] >> 24) ;
}
recomp >>= 1 ;
j-- ;
}
/*
* Finally done with that brick! Update our changing for the next
* call to p10, and or-in any changes to the lower two rows that we saw
* into the next brick down's changing variable.
*/
p->c[i+2] |= (maskprev >> (6 - j)) & 0x1ff ;
p->c[i+1] =
(short)(((p->c[i+1] & 0x100) << 1) | (maskprev >> (21 - j))) ;
} else
p->c[i+1] = 0 ;
/*
* Calculate recomp for the next row down.
*/
recomp = (p->c[i] | (pr->c[i] >> 9)) & 0xff ;
db = b ;
rdb = rb ;
}
/*
* Propogate the changing information for this tile to the supertile on
* the next level up.
*/
recomp = p->c[5] ;
i = recomp | p->c[0] | p->c[1] | p->c[2] | p->c[3] | p->c[4] ;
if (recomp)
return 0x201 | ((recomp & 0x100) << 2) | ((i & 0x100) >> 7) ;
else
return i ? ((i & 0x100) >> 7) | 1 : 0 ;
}
/*
* This subroutine is the mirror of the one above, used for odd to even
* generations.
*/
int qlifealgo::p10(tile *plu, tile *pu, tile *pl, tile *p) {
brick *ub = pu->b[3], *lub = plu->b[3] ;
int i, recomp = (p->c[1] | pu->c[5] | (pl->c[1] >> 9) | (plu->c[5] >> 8)) & 0xff ;
STAT(dq++) ;
p->c[0] = 0 ;
p->flags |= 0x000fff00 ;
for (i=0; i<=3; i++) {
brick *b = p->b[i], *lb = pl->b[i] ;
if (recomp) {
int maska, maskprev = 0, j, cdelta = 0 ;
unsigned int traildata, trailoverdata ;
p->flags |= 1 << i ;
if (b == emptybrick)
p->b[i] = b = newbrick() ;
if (recomp & 1) {
j = 0 ;
traildata = lb->d[15] ;
trailoverdata = lub->d[15] ;
} else {
j = ai[recomp & - recomp] ;
traildata = b->d[j+7] ;
trailoverdata = ub->d[j+7] ;
recomp >>= j ;
}
trailoverdata = (traildata >> 8) + (trailoverdata << 24) ;
for (;;) {
if (recomp & 1) {
unsigned int zisdata = b->d[j + 8] ;
unsigned int overdata = (zisdata >> 8) + (ub->d[j + 8] << 24) ;
unsigned int otherdata = ((zisdata >> 2) & 0x33333333) +
((traildata << 2) & 0xcccccccc) ;
unsigned int otheroverdata = ((overdata >> 2) & 0x33333333) +
((trailoverdata << 2) & 0xcccccccc) ;
int newv = (ruletable[otheroverdata >> 16] << 26) +
(ruletable[otherdata >> 16] << 18) +
(ruletable[otheroverdata & 0xffff] << 10) +
(ruletable[otherdata & 0xffff] << 2) +
(ruletable[overdata >> 16] << 24) +
(ruletable[zisdata >> 16] << 16) +
(ruletable[overdata & 0xffff] << 8) +
ruletable[zisdata & 0xffff] ;
int delta = (b->d[j] ^ newv) | deltaforward ;
STAT(rcc++) ;
maska = cdelta | (delta & 0xcccccccc) ;
maskprev = (maskprev << 1) |
(((maska | - maska) >> 9) & 0x400000) |
((((maska >> 24) | 0x100) - 1) & 0x100) ;
b->d[j] = newv ;
cdelta = delta ;
traildata = zisdata ;
trailoverdata = overdata ;
} else {
maskprev = (maskprev << 1) |
(((cdelta | - cdelta) >> 9) & 0x400000) |
((((cdelta >> 24) | 0x100) - 1) & 0x100) ;
if (recomp == 0)
break ;
cdelta = 0 ;
traildata = b->d[j + 8] ;
trailoverdata = (traildata >> 8) + (ub->d[j + 8] << 24) ;
}
recomp >>= 1 ;
j++ ;
}
p->c[i+1] =
(short)(((p->c[i+1] & 0x100) << 1) | (maskprev >> (14 + j))) ;
p->c[i] |= (maskprev >> j) & 0x1ff ;
} else
p->c[i+1] = 0 ;
recomp = (p->c[i+2] | (pl->c[i+2] >> 9)) & 0xff ;
ub = b ;
lub = lb ;
}
recomp = p->c[0] ;
i = recomp | p->c[1] | p->c[2] | p->c[3] | p->c[4] | p->c[5] ;
if (recomp)
return 0x201 | ((recomp & 0x100) << 2) | ((i & 0x100) >> 7) ;
else
return i ? ((i & 0x100) >> 7) | 1 : 0 ;
}
/**
* Mark a node and its subnodes as changed. We really
* only mark those nodes that have any cells set at all.
*/
int qlifealgo::markglobalchange(supertile *p, int lev) {
int i ;
if (lev == 0) {
tile *pp = (tile *)p ;
if (pp != emptytile) {
int s = 0 ;
for (int i=0; i<4; i++)
for (int j=0; j<16; j++)
s |= pp->b[i]->d[j] ;
if (s) {
pp->c[0] = pp->c[5] = 0x1ff ;
pp->c[1] = pp->c[2] = pp->c[3] = pp->c[4] = 0x3ff ;
return 0x603 ;
}
}
return 0 ;
} else {
if (p != nullroots[lev]) {
int nchanging = 0 ;
if (generation & 1)
for (i=0; i<8; i++)
nchanging |= (markglobalchange(p->d[i], lev-1)) << i ;
else
for (i=0; i<8; i++)
nchanging |= (markglobalchange(p->d[i], lev-1)) << (7 - i) ;
p->flags |= nchanging | 0xf0000000 ;
return upchanging(nchanging) ;
}
return 0 ;
}
}
void qlifealgo::markglobalchange() {
markglobalchange(root, rootlev) ;
deltaforward = 0xffffffff ;
}
/*
* This subroutine sets a bit at a particular location.
*
* We walk down the tree to the particular bit, setting changing flags as
* we go.
*/
int qlifealgo::setcell(int x, int y, int newstate) {
if (newstate & ~1)
return -1 ;
y = - y ;
supertile *b ;
tile *p ;
int lev ;
int odd = generation & 1 ;
if (odd) {
x-- ;
y-- ;
}
while (x < min || x > max || y < min || y > max)
uproot() ;
int xdel = (x >> 5) - minlow32 ;
int ydel = (y >> 5) - minlow32 ;
int xc = x - (minlow32 << 5) ;
int yc = y - (minlow32 << 5) ;
if (root == nullroot)
root = newsupertile(rootlev) ;
b = root ;
lev = rootlev ;
while (lev > 0) {
int i, d = 1 ;
if (lev & 1) {
int s = (lev >> 1) + lev - 1 ;
i = (xdel >> s) & 7 ;
s = (1 << (s + 5)) - 2 ;
if ((xc & s) == ((odd) ? s : 0))
d += 2 ;
if ((yc & s) == ((odd) ? s : 0))
d += d << 9 ;
} else {
int s = (lev >> 1) + lev - 3 ;
i = (ydel >> s) & 7 ;
s = (1 << (s + 5)) - 2 ;
if ((yc & s) == ((odd) ? s : 0))
d += 2 ;
s |= s << 3 ;
if ((xc & s) == ((odd) ? s : 0))
d += d << 9 ;
}
if (odd)
b->flags |= (d << i) | 0xf0000000 ;
else
b->flags |= (d << (7 - i)) | 0xf0000000 ;
if (b->d[i] == nullroots[lev-1])
b->d[i] = (lev==1 ? (supertile *)newtile() :
newsupertile(lev-1)) ;
lev -= 1 ;
b = b->d[i] ;
}
x &= 31 ;
y &= 31 ;
p = (tile *)b ;
if (p->b[(y >> 3) & 0x3] == emptybrick)
p->b[(y >> 3) & 0x3] = newbrick() ;
if (odd) {
int mor = ((x & 2) ? 3 : 1) << ((x >> 2) & 0x7) ;
p->c[((y >> 3) & 0x3) + 1] |= mor ;
p->flags = -1 ;
if ((y & 6) == 6)
p->c[((y >> 3) & 0x3) + 2] |= mor ;
if (newstate)
p->b[(y >> 3) & 0x3]->d[8 + ((x >> 2) & 0x7)]
|= (1 << (31 - (y & 7) * 4 - (x & 3))) ;
else
p->b[(y >> 3) & 0x3]->d[8 + ((x >> 2) & 0x7)]
&= ~(1 << (31 - (y & 7) * 4 - (x & 3))) ;
} else {
int mor = ((x & 2) ? 1 : 3) << (7 - ((x >> 2) & 0x7)) ;
p->c[((y >> 3) & 0x3) + 1] |= mor ;
p->flags = -1 ;
if ((y & 6) == 0)
p->c[((y >> 3) & 0x3)] |= mor ;
if (newstate)
p->b[(y >> 3) & 0x3]->d[(x >> 2) & 0x7]
|= (1 << (31 - (y & 7) * 4 - (x & 3))) ;
else
p->b[(y >> 3) & 0x3]->d[(x >> 2) & 0x7]
&= ~(1 << (31 - (y & 7) * 4 - (x & 3))) ;
}
deltaforward = 0xffffffff ;
return 0 ;
}
/*
* This subroutine gets a bit at a particular location.
*/
int qlifealgo::getcell(int x, int y) {
y = - y ;
supertile *b ;
tile *p ;
int lev ;
int odd = generation & 1 ;
if (odd) {
x-- ;
y-- ;
}
while (x < min || x > max || y < min || y > max)
uproot() ;
if (x < min || x > max || y < min || y > max)
return 0 ;
int xdel = (x >> 5) - minlow32 ;
int ydel = (y >> 5) - minlow32 ;
if (root == nullroot)
return 0 ;
b = root ;
lev = rootlev ;
while (lev > 0) {
int i ;
if (lev & 1) {
int s = (lev >> 1) + lev - 1 ;
i = (xdel >> s) & 7 ;
} else {
int s = (lev >> 1) + lev - 3 ;
i = (ydel >> s) & 7 ;
}
if (b->d[i] == nullroots[lev-1])
return 0 ;
lev -= 1 ;
b = b->d[i] ;
}
x &= 31 ;
y &= 31 ;
p = (tile *)b ;
if (p->b[(y >> 3) & 0x3] == emptybrick)
return 0 ;
if (odd) {
if (p->b[(y >> 3) & 0x3]->d[8 + ((x >> 2) & 0x7)] &
(1 << (31 - (y & 7) * 4 - (x & 3))))
return 1 ;
else
return 0 ;
} else {
if (p->b[(y >> 3) & 0x3]->d[(x >> 2) & 0x7] &
(1 << (31 - (y & 7) * 4 - (x & 3))))
return 1 ;
else
return 0 ;
}
}
/**
* Similar but returns the distance to the next set cell horizontally.
*/
int qlifealgo::nextcell(int x, int y, int &v) {
v = 1 ;
y = - y ;
int odd = generation & 1 ;
if (odd) {
x-- ;
y-- ;
}
while (x < min || x > max || y < min || y > max)
uproot() ;
if (x > max || x < min || y < min || y > max)
return -1 ;
return nextcell(x, y, root, rootlev) ;
}
int qlifealgo::nextcell(int x, int y, supertile *n, int lev) {
if (lev > 0) {
if (n == nullroots[lev])
return -1 ;
int xdel = (x >> 5) - minlow32 ;
int ydel = (y >> 5) - minlow32 ;
int i ;
if (lev & 1) {
int s = (lev >> 1) + lev - 1 ;
i = (xdel >> s) & 7 ;
int r = 0 ;
int off = (x & 31) + ((xdel & ((1 << s) - 1)) << 5) ;
while (i < 8) {
int t = nextcell(x, y, n->d[i], lev-1) ;
if (t < 0) {
r += (32 << s) - off ;
x += (32 << s) - off ;
off = 0 ;
} else {
return r + t ;
}
i++ ;
}
return -1 ;
} else {
int s = (lev >> 1) + lev - 3 ;
i = (ydel >> s) & 7 ;
return nextcell(x, y, n->d[i], lev-1) ;
}
}
x &= 31 ;
y &= 31 ;
tile *p = (tile *)n ;
brick *br = (brick *)(p->b[(y>>3) & 3]) ;
if (br == emptybrick)
return -1 ;
int i = ((x >> 2) & 7) ;
int add = ((generation & 1) ? 8 : 0) ;
int sh = (7 - (y & 7)) * 4 ;
int r = 0 ;
x &= 3 ;
int m = 15 >> x ;
while (i < 8) {
int t = (br->d[i+add] >> sh) & m ;
if (t) {
if (t & 8) return r - x ;
if (t & 4) return r + 1 - x ;
if (t & 2) return r + 2 - x ;
return r + 3 - x ;
}
r += (4 - x) ;
x = 0 ;
m = 15 ;
i++ ;
}
return -1 ;
}
/*
* This subroutine calculates the population count of the universe. It
* uses dirty bits number 1 and 2 of supertiles.
*/
G_INT64 qlifealgo::find_set_bits(supertile *p, int lev, int gm1) {
G_INT64 pop = 0 ;
int i, j, k, b ;
if (lev == 0) {
tile *pp = (tile *)p ;
b = 8 + gm1 * 12 ;
pop = (pp->flags >> b) & 0xfff ;
if (pop > 0x800) {
pop = 0 ;
for (i=0; i<4; i++) {
if (pp->b[i] != emptybrick) {
for (j=0; j<8; j++) {
#define USEPOPCOUNT
#ifdef USEPOPCOUNT
pop += __builtin_popcount(pp->b[i]->d[j+gm1*8]) ;
#else
k = pp->b[i]->d[j+gm1*8] ;
if (k)
pop += bc[k & 255] + bc[(k >> 8) & 255] +
bc[(k >> 16) & 255] + bc[(k >> 24) & 255] ;
#endif
}
}
}
pp->flags = (long)((pp->flags & ~(0xfff << b)) | (pop << b)) ;
}
} else {
if (p->flags & (0x20000000 << gm1)) {
for (i=0; i<8; i++)
if (p->d[i] != nullroots[lev-1])
pop += find_set_bits(p->d[i], lev-1, gm1) ;
if (pop < 500000000) {
p->pop[gm1] = (int)pop ;
p->flags &= ~(0x20000000 << gm1) ;
} else {
p->pop[gm1] = 0xfffffff ; // placeholder; *some* bits are set
}
} else {
pop = p->pop[gm1] ;
}
}
return pop ;
}
/**
* A variation that tries to quickly answer: *any* bits set?
*/
int qlifealgo::isEmpty(supertile *p, int lev, int gm1) {
int i, j, k, b ;
if (lev == 0) {
tile *pp = (tile *)p ;
b = 8 + gm1 * 12 ;
int pop = (pp->flags >> b) & 0xfff ;
if (pop > 0x800) {
pop = 0 ;
for (i=0; i<4; i++) {
if (pp->b[i] != emptybrick) {
for (j=0; j<8; j++) {
k = pp->b[i]->d[j+gm1*8] ;
if (k)
return 0 ;
}
}
}
}
return pop ? 0 : 1 ;
} else {
if (p->flags & (0x20000000 << gm1)) {
for (i=0; i<8; i++)
if (p->d[i] != nullroots[lev-1])
if (!isEmpty(p->d[i], lev-1, gm1))
return 0 ;
return 1 ;
} else {
return p->pop[gm1] ? 0 : 1 ;
}
}
}
/*
* Another critical subroutine, this one cleans up the empty bricks,
* tiles, and supertiles as the generations go by. This speeds things
* up by not using too much memory (minimizing cache misses and TLB
* misses). We only try to delete bricks, tiles, and supertiles from
* regions of the universe that have been active since we last attempted
* to delete tiles. We delete all possible tiles, even those near active
* regions; if necessary,
*
* We use dirty bit number 0 of supertiles, and dirty bits 0..3 of
* tiles.
*/
supertile *qlifealgo::mdelete(supertile *p, int lev) {
int i ;
if (lev == 0) {
tile *pp = (tile *)p ;
if (pp->flags & 0xf) {
int seen = 0 ;
for (i=0; i<4; i++) {
brick *b = pp->b[i] ;
if (b != emptybrick) {
if ((pp->flags & (1 << i))) {
if (b->d[0] | b->d[1] | b->d[2] | b->d[3] | b->d[4] |
b->d[5] | b->d[6] | b->d[7] | b->d[8] | b->d[9] |
b->d[10] | b->d[11] | b->d[12] | b->d[13] | b->d[14] |
b->d[15]) {
seen++ ;