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goalscoredstate.h
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/*
* Copyright 2010,2011 Timothy Rochford
*
* This file is part of CuteFootball.
*
* CuteFootball is free software: you can redistribute it and/or modify
* it under the terms of the Lesser GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CuteFootball is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Lesser GNU General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with CuteFootball. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOALSCOREDSTATE_H
#define GOALSCOREDSTATE_H
#include <QList>
#include <QtGlobal>
#include <QStateMachine>
#include <QGraphicsItemAnimation>
class QTimeLine;
class QFinalState;
class GameHalf;
class Pitch;
class GoalScoredState : public QState
{
Q_OBJECT
public:
GoalScoredState(GameHalf *g, Pitch *p);
~GoalScoredState() {}
public slots:
void playFrameCelebrate(int frame);
void pauseGameClock();
void continueGameClock();
protected:
void onEntry ( QEvent * event );
private:
void createPlayerAnimationItems();
private:
QState *m_celebrate;
QFinalState *m_allDone;
GameHalf *m_game;
Pitch* m_pitch;
QTimeLine *m_timeLineCelebrate;
QList<QGraphicsItemAnimation*> m_playerAnimationItems;
};
#endif // GOALSCOREDSTATE_H