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game.cpp
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/*
* Copyright 2010,2011 Timothy Rochford
*
* This file is part of CuteFootball.
*
* CuteFootball is free software: you can redistribute it and/or modify
* it under the terms of the Lesser GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CuteFootball is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Lesser GNU General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with CuteFootball. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <QStateMachine>
#include <QFinalState>
#include <QHistoryState>
#include "game.h"
#include "goalscoredstate.h"
#include "foulstate.h"
#include "kickoffstate.h"
#include "pitch.h"
#include "pitchscene.h"
#include "ball.h"
#include "Player.h"
#include "team.h"
#include "screengraphics.h"
#include "soccerutils.h"
const QString KFirstHalf(QObject::tr("First half"));
const QString KSecondHalf(QObject::tr("Second half"));
const QString KFirstHalfET(QObject::tr("Extra Time First half"));
const QString KSecondHalfET(QObject::tr("Extra Time Second half"));
const QString KPenaltyShootOut(QObject::tr("penalty shoot out"));
Game::Game(QStateMachine& fsm, Pitch& p)
: QState(),
m_fsm(fsm),
m_pitch(p),
m_currentState(NULL)
{
qDebug() << "Game::Game";
m_pausedState = new QState();
m_firstHalfState = new GameHalf(this, m_pitch,
KFirstHalf, true, false);
m_secondHalfState = new GameHalf(this, m_pitch,
KSecondHalf, false, false);
m_extraTimeFirstHalfState = new GameHalf(this, m_pitch,
KFirstHalfET, true, true);
m_extraTimeSecondHalfState = new GameHalf(this, m_pitch,
KSecondHalfET, false, true);
m_penaltiesState = new GameHalf(this, m_pitch,
KPenaltyShootOut, true, true);
m_allDone = new QFinalState(this);
m_prePausedState = new QHistoryState(this);
m_prePausedState->setHistoryType(QHistoryState::DeepHistory);
m_prePausedState->setDefaultState(m_firstHalfState);
m_fsm.addState(this);
m_fsm.addState(m_pausedState);
m_fsm.setInitialState(this);
setInitialState(m_firstHalfState);
m_pausedState->addTransition(&m_pitch,
SIGNAL(continueGameClock()),
m_prePausedState);
m_firstHalfState->addTransition(m_firstHalfState, SIGNAL(finished()),
m_secondHalfState);
m_secondHalfState->addTransition(m_secondHalfState, SIGNAL(finished()),
m_allDone);
m_extraTimeFirstHalfState->addTransition(m_extraTimeFirstHalfState,
SIGNAL(finished()),
m_extraTimeSecondHalfState);
m_extraTimeSecondHalfState->addTransition(m_extraTimeSecondHalfState,
SIGNAL(finished()),
m_allDone);
m_penaltiesState->addTransition(m_penaltiesState, SIGNAL(finished()),
m_allDone);
connect(m_secondHalfState, SIGNAL(finished()),
&m_pitch, SLOT(gameStop()));
}
Game::~Game()
{
m_currentState = NULL;
delete m_pausedState;
delete m_firstHalfState;
delete m_secondHalfState;
delete m_extraTimeFirstHalfState;
delete m_extraTimeSecondHalfState;
delete m_penaltiesState;
delete m_allDone;
}
void Game::setHalfLength(int totalGameInMinutes)
{
m_firstHalfState->setGameLength(totalGameInMinutes);
m_secondHalfState->setGameLength(totalGameInMinutes);
m_extraTimeFirstHalfState->setGameLength(1);
m_extraTimeSecondHalfState->setGameLength(1);
}
void Game::setTeamToKickOff(Team* t)
{
m_firstHalfState->setTeamToKickOff(t);
m_secondHalfState->setTeamToKickOff(t);
m_extraTimeFirstHalfState->setTeamToKickOff(t);
m_extraTimeSecondHalfState->setTeamToKickOff(t);
}
GameHalf::GameHalf(Game* parent,
Pitch& p,
QString stateName,
bool isFirstHalf,
bool isExtraTime)
: QState(parent),
m_game(parent),
m_pitch(p),
m_isFirstHalf(isFirstHalf),
m_isExtraTime(isExtraTime),
m_remainingTimeInHalfMs( KHalfLength )
{
setObjectName(stateName);
qDebug() << "GameHalf::GameHalf " << objectName();
m_1second = new QTimer(this);
m_1second->setInterval(KOneSecondMs);
m_timeLineLeavePitch = new QTimeLine(KOneSecondMs*5, this);
m_timeLineLeavePitch->setCurveShape(QTimeLine::LinearCurve);
m_timeLineLeavePitch->setFrameRange(0, 100);
m_kickOffState = new KickOffState(this, &m_pitch);
m_playingState = new QState(this);
m_halfEndState = new QState(this);
m_goalScoredState = new GoalScoredState(this, &m_pitch);
m_foulState = new FoulState(this, &m_pitch);
m_allDoneState = new QFinalState(this);
setInitialState(m_kickOffState);
m_kickOffState->addTransition(m_kickOffState, SIGNAL(finished()), m_playingState);
m_playingState->addTransition(this, SIGNAL(halfOver(QString)), m_halfEndState);
m_playingState->addTransition(&m_pitch, SIGNAL(foul(Team*,QPointF)), m_foulState);
m_playingState->addTransition(m_pitch.ball(), SIGNAL(goalScored(bool)), m_goalScoredState);
m_goalScoredState->addTransition(m_goalScoredState, SIGNAL(finished()), m_kickOffState);
m_foulState->addTransition(m_foulState, SIGNAL(finished()), m_playingState);
m_halfEndState->addTransition(m_timeLineLeavePitch, SIGNAL(finished()), m_allDoneState);
connect(this, SIGNAL(halfOver(QString)),
this, SLOT(startPlayersLeavePitchAnim(QString)));
connect(m_timeLineLeavePitch, SIGNAL(frameChanged(int)), this, SLOT(playFrame(int)));
connect(m_1second, SIGNAL(timeout()),
this, SLOT(decrementGameTime()));
connect(&m_pitch, SIGNAL(foul(Team*,QPointF)),
this, SLOT(foulCaused(Team*,QPointF)));
connect(&m_pitch, SIGNAL(pauseGameClock()),
this, SLOT(pauseGameClock()));
connect(&m_pitch, SIGNAL(continueGameClock()),
this, SLOT(continueGameClock()));
}
void GameHalf::foulCaused(Team* orig, QPointF location)
{
//qDebug() << "Game::foulCaused";
m_foulingTeam = orig;
m_foulingLocation = location;
m_pitch.ball()->setPos(m_foulingLocation);
}
GameHalf::~GameHalf()
{
// pauseGameClock();
delete m_1second;
delete m_timeLineLeavePitch;
}
void GameHalf::decrementGameTime()
{
m_remainingTimeInHalfMs = m_remainingTimeInHalfMs - KOneSecondMs;
m_pitch.updateDisplayTime(m_remainingTimeInHalfMs);
if (m_remainingTimeInHalfMs == 0) {
// players are now allowed off the pitch
foreach (Player *p, m_pitch.m_players) {
p->setAllowedOffPitch(true);
}
//qDebug() << "GameHalf::decrementGameTime half over " << objectName();
emit halfOver(objectName());
}
}
void GameHalf::startPlayersLeavePitchAnim(QString /* halfName */)
{
//qDebug() << "GameHalf::startPlayersLeavePitchAnim " << objectName();
createPlayerAnimationItems();
if (m_1second->isActive())
m_1second->stop();
m_timeLineLeavePitch->start();
}
void GameHalf::pauseGameClock()
{
if (m_game->currentState() != this)
return;
qDebug() << "GameHalf::pauseGameClock() " << objectName();
if (m_1second->isActive())
m_1second->stop();
else if (m_timeLineLeavePitch->state() == QTimeLine::Running)
m_timeLineLeavePitch->setPaused(true);
}
void GameHalf::continueGameClock()
{
if (m_game->currentState() != this)
return;
if (m_timeLineLeavePitch->state() == QTimeLine::Paused) {
m_timeLineLeavePitch->setPaused(false);
} else if (!m_1second->isActive())
m_1second->start();
}
void GameHalf::playFrame(int frame)
{
m_pitch.centerOn(m_playerAnimationItems.last()->item());
qreal f = frame/ 100.00;
foreach (QGraphicsItemAnimation *anim, m_playerAnimationItems)
anim->item()->setPos(anim->posAt(f));
m_pitch.scene()->update();
}
// animate from present player position to another point.
void GameHalf::createPlayerAnimationItems()
{
//qDebug() << "GameHalf::createPlayerAnimationItems " << objectName();
m_playerAnimationItems.clear(); // TODO XXX TIM delete all
foreach (Player *p, m_pitch.m_players) {
QGraphicsItemAnimation* anim = new QGraphicsItemAnimation(this);
anim->setItem(p);
m_playerAnimationItems.append(anim);
anim->setTimeLine(m_timeLineLeavePitch);
QPointF tmp(p->pos());
qreal stepX = ( m_pitch.pitchEntrancePoint().x() - tmp.x() ) / 100.0;
qreal stepY = ( m_pitch.pitchEntrancePoint().y() - tmp.y() ) / 100.0;
MWindow::Action a = calculateAction(tmp, m_pitch.pitchEntrancePoint());
p->setAllowedOffPitch(true);
p->movePlayer(a);
for (int i = 0; i < 100; ++i) {
QPointF newPos(tmp.x() + stepX,tmp.y() + stepY);
anim->setPosAt(i / 100.0, newPos);
tmp = newPos;
}
}
}
void GameHalf::onEntry(QEvent * /* event */)
{
qDebug() << "GameHalf::onEntry " << objectName();
m_game->setCurrentState(this);
m_pitch.setGraphics(ScreenGraphics::ScoreText);
m_pitch.updateDisplayTime(remainingTimeInHalfMs());
if ( m_isFirstHalf ) {
m_pitch.homeTeam()->setDirection(Team::NorthToSouth);
m_pitch.setPlayerStartPositions(m_pitch.homeTeam());
m_pitch.awayTeam()->setDirection(Team::SouthToNorth);
m_pitch.setPlayerStartPositions(m_pitch.awayTeam());
} else {
m_pitch.awayTeam()->setDirection(Team::NorthToSouth);
m_pitch.setPlayerStartPositions(m_pitch.awayTeam());
m_pitch.homeTeam()->setDirection(Team::SouthToNorth);
m_pitch.setPlayerStartPositions(m_pitch.homeTeam());
}
}
void GameHalf::onExit(QEvent * /* event */)
{
//qDebug() << "GameHalf::onExit() " << objectName();
if ((objectName() == KSecondHalfET) && m_pitch.extraTimeAllowed()) {
if ( m_pitch.extraTime() )
m_pitch.setPenaltyShootOut(true);
else
m_pitch.setPenaltyShootOut(false);
} else if (objectName() == KPenaltyShootOut)
m_pitch.setPenaltyShootOut(false);
m_pitch.scene()->removeItem(m_pitch.ball());
if (m_1second->isActive())
m_1second->stop();
}