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ball.h
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/*
* Copyright 2010,2011 Timothy Rochford
*
* This file is part of CuteFootball.
*
* CuteFootball is free software: you can redistribute it and/or modify
* it under the terms of the Lesser GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* CuteFootball is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Lesser GNU General Public License for more details.
*
* You should have received a copy of the Lesser GNU General Public License
* along with CuteFootball. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BALL_H
#define BALL_H
#include <QtGui>
#include <QGraphicsItem>
#include <QStyleOptionGraphicsItem>
#include <QPainter>
#include <QGraphicsPixmapItem>
#include <QGraphicsItemAnimation>
#include <QTimeLine>
#include "mainwindow.h"
#include "pitch.h"
#include "soundeffects.h"
class Player;
class Ball : public QObject,
public QGraphicsPixmapItem
{
Q_OBJECT;
public:
Ball(Pitch* pitch);
~Ball();
void setPos(const QPointF pos) {
QGraphicsPixmapItem::setPos(pos);
m_positionLocked = false;
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
void moveBall(MWindow::Action action, int speed);
enum { Type = UserType + 1 };
int type() const { return Type; }
void kickBall(MWindow::Action action, QPointF destination);
inline Player* ballOwner() const { return m_ballOwner; }
void setBallOwner(Player* p);
inline Player* lastPlayerToTouchBall() const { return m_lastPlayerToTouchBall; }
inline void setNoBallOwner() { m_ballOwner = NULL; }
// the next actions on the ball must be "a", performed by player "p".
// "p" may be null, Team must be a valid value
void setRequiredNextAction(MWindow::Action a, Team* t, Player* p);
inline MWindow::Action requiredNextAction() { return m_requiredNextAction; }
signals:
void goalScored(bool topGoal);
void shot(Team* teamShooting, QPointF destination);
void pass(Team* teamPassing, QPointF destination);
void soundEvent(SoundEffects::GameSound);
public slots:
void updateBall(int frame);
void updateBallOwner();
protected:
QRectF boundingRect() const;
QPainterPath shape() const;
void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option,
QWidget *widget);
QVariant itemChange(GraphicsItemChange change, const QVariant &value);
private:
// present speed of ball
qreal m_velocity;
// angle of direction of travel
qreal m_angle;
// last position of the ball
QPointF m_lastPos;
// ball position fixed until this is false
bool m_positionLocked;
Pitch *m_pitch; // NOT OWNED
QPointF m_destination;
Player *m_ballOwner; // NOT OWNED
QTimer* m_ballOwnerTimer;
int step_;
// ball passing animation
QGraphicsItemAnimation *m_animation;
QTimeLine *m_animationTimeLine;
Player* m_lastPlayerToTouchBall; // can be null // NOT OWNED
MWindow::Action m_requiredNextAction;
Player* m_requiredNextActionPlayer; // can be null // NOT OWNED
};
#endif // BALL_H