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glworker.h
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/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GL_WORKER_H_
#define ANDROID_GL_WORKER_H_
#include <pthread.h>
#include <memory>
#include <vector>
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
struct hwc_layer_1;
namespace android {
#define AUTO_GL_TYPE(name, type, zero, deleter) \
struct name##Deleter { \
typedef type pointer; \
\
void operator()(pointer p) const { \
if (p != zero) { \
deleter; \
} \
} \
}; \
typedef std::unique_ptr<type, name##Deleter> name;
AUTO_GL_TYPE(AutoGLFramebuffer, GLuint, 0, glDeleteFramebuffers(1, &p))
AUTO_GL_TYPE(AutoGLBuffer, GLuint, 0, glDeleteBuffers(1, &p))
AUTO_GL_TYPE(AutoGLTexture, GLuint, 0, glDeleteTextures(1, &p))
AUTO_GL_TYPE(AutoGLShader, GLint, 0, glDeleteShader(p))
AUTO_GL_TYPE(AutoGLProgram, GLint, 0, glDeleteProgram(p))
struct EGLImageDeleter {
typedef EGLImageKHR pointer;
EGLDisplay egl_display_;
EGLImageDeleter(EGLDisplay egl_display) : egl_display_(egl_display) {
}
void operator()(EGLImageKHR p) const {
if (p != EGL_NO_IMAGE_KHR) {
eglDestroyImageKHR(egl_display_, p);
}
}
};
typedef std::unique_ptr<EGLImageKHR, EGLImageDeleter> AutoEGLImageKHR;
struct AutoEGLImageAndGLTexture {
AutoEGLImageKHR image;
AutoGLTexture texture;
AutoEGLImageAndGLTexture(EGLDisplay egl_display)
: image(EGL_NO_IMAGE_KHR, EGLImageDeleter(egl_display)) {
}
};
class GLWorker {
public:
struct Work {
hwc_layer_1 *layers;
size_t num_layers;
int timeline_fd;
sp<GraphicBuffer> framebuffer;
Work() = default;
Work(const Work &rhs) = delete;
};
class Compositor {
public:
Compositor();
~Compositor();
int Init();
int Composite(hwc_layer_1 *layers, size_t num_layers,
sp<GraphicBuffer> framebuffer);
private:
EGLDisplay egl_display_;
EGLContext egl_ctx_;
std::vector<AutoGLProgram> blend_programs_;
AutoGLBuffer vertex_buffer_;
};
GLWorker();
~GLWorker();
int Init();
int DoWork(Work *work);
private:
bool initialized_;
pthread_t thread_;
pthread_mutex_t lock_;
pthread_cond_t work_ready_cond_;
pthread_cond_t work_done_cond_;
Work *worker_work_;
bool work_ready_;
bool worker_exit_;
int worker_ret_;
void WorkerRoutine();
int DoComposition(Compositor &compositor, Work *work);
int SignalWorker(Work *work, bool worker_exit);
static void *StartRoutine(void *arg);
};
}
#endif